Starlite is an adventure game focused on mankind's future missions into the outer reaches of the solar system: this time to stay, and is a follow-up to Moonbase: Alpha (released in July 2010) which was the proof-of-concept for developing commercial quality videogames using NASA content. Astronaut Academy (the first chapter of the AMMB series) is a recreation of the solar system featuring simulated mission-based space exploration, career advancement and awareness of Science, Technology, Engineering and Mathematics (STEM). The game will be designed to be fun and engaging, scientifically accurate, enabling career exploration and STEM learning. The target audience will be the 5-24 age and the gaming and science enthusiast markets. It will have an open architecture to support expandability and linkages to multiple technologies and media.
Starlite Academy, built using the Unreal Engine 3, are being developed in accordance with a "Space Act Agreement" with NASA Learning Technologies by Project Whitecard and Wisdom Tools. NASA is not spending money directly on the project and we are also receiving private funding.
Khal Shariff, CEO of Project Whitecard Studios Inc.says: "‘Starlite’ was chosen as a name because it serves two purposes. Firstlyand creatively, it conveys the idea that the solar system is still the 'undiscovered country,' and that space-farers of the future will experience the loneliness, the excitement, and the necessities of survival where sometimes all you have to guide you are the solace and guidance of the stars above, and indeed, around you. Secondly, Starlite™ is a much more manageable length of name. Although the sentiment and the phrase "Moon, Mars and Beyond," is echoed throughout the adventure, ‘Starlite™’ as a name and brand extends itself to this and our other related projects, such as the ‘Starlite Digital Badges’ made in conjunction with NASA. It also gives focus to the 4-pointed star as a motif borrowed from NASA and extends it to adventurers in the imagined future of our game."
A beta level is expected to be available before the end of 2012 on browsers and mobile platforms.
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