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Fallen Earth

Platform(s): PC
Genre: Online Multiplayer
Publisher: Icarus Studios (EU), GamersFirst (US)
Developer: Icarus Studios

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Fallen Earth' Content Update Adds New Bosses, Missions and Weapons

by Rainier on Sept. 11, 2012 @ 5:46 p.m. PDT

Fallen Earth is a post-apocalyptic massively multiplayer online game that mixes FPS style with traditional RPG mechanics, where six factions are struggling to emerge from the collapse of civilization brought on by viruses and environmental disaster.

Fallen Earth is a post-apocalyptic massively multiplayer online game that mixes first person shooter and role playing game style mechanics. The game is set in 2156, one hundred years after the world is brought low by a plague known as Shiva that killed 99% of the population. The game takes place in and around the Grand Canyon, one of the few habitable places left on Earth, which makes it a place many are willing to kill to control. Our world is one where mankind teeters on the edge of extinction, clinging to the bones of the old world while trying to recover their lost secrets. It's a world of scavengers and desperation. The players are those who choose to rise above the hardships of this new world and work towards a better world, or decide the old world was corrupt and all signs of it must be erased completely.

The core functionality players expect from an MMO, such as raids, clans, auction house, and a mail system, are now up and running in Fallen Earth. Players can combine their efforts in raids of up to four groups or thirty-two players, allowing them to tackle larger threats and compete more effectively in PvP activities. Clans allow players to form large social groups with a number of different ranks, each with its own configurable name and permission list. The auction house system allows players to sell goods to each other with ease, and to search the auction house for items needed for a specific recipe. The mail system enables players to easily stay in contact and trade goods among themselves through the vigilant efforts the Franklin's Riders, the postal service within Fallen Earth.

Update 2.5 celebrates the 3rd Anniversary of the game with some G.O.R.E!

Key Features Include:

1. G.O.R.E Weapon Plans- GlobalTech Ordinance of Rapid Extermination - have been leaked! All six factions are scrambling to be the first to complete the new lethal designs. These weapons promise a major improvement over existing technology, lending those lucky enough to find them early a significant advantage on the battlefield.

2. Three New G.O.R.E Weapon lines - Built to meet the needs of a diverse set of combat situations, schematics outline three models built off of newly discovered tech:

  1. The Bastard (Pistol)
  2. The Jackal (Rifle)
  3. The Lunatic (Melee)

Only the base schematics are available in the wild, but each can be upgraded up to two additional times to realize the full potential as imagined by the GlobalTech engineers

3. Launch Event - Outsiders have been moving suspicious caravans through the canyon, rumored to contain both prototypes G.O.R.E. weapons and the supplies to construct them. LifeNet Technicians in capital cities will be urging clones to help discover the locations of the stashed crates, and to bring back anything they find. Successfully completing the mission grants a unique item reward, and participants will get their choice of G.O.R.E schematics.

"We're incredibly proud of this update." said Asa Reed, Producer for Fallen Earth. "Our driving principal right now is to create sustainable, long-term interactions with the environment and other players, and G.O.R.E weapons, along with Global Territory Control and some future updates, get us closer to fully realizing that goal."

Features

  • First Person Shooter/Role Playing Game Hybrid: Engage in intense FPS combat with the depth and customization of RPG character advancement
  • Classless Advancement: Utilize the robust skill-based system to build characters with multiple stats, skills, mutation paths, tradeskills and factions
  • Massive Real-Time Crafting System: 95 percent of the in-game items—vehicles, consumables, weapons, armor and more—can be made by the players as they scavenge and harvest
  • Unique Faction Systems: Ally with or rally against six factions to determine how the post-apocalyptic world is rebuilt
  • Multiple Game Play Modes: Experience multiple types of game play including crafting, exploration, vehicle combat and scavenging in both solo and group play
  • Tactical Player vs. Player: Battle in one of the open PvP zones or wage war with the factions to claim control of a town
  • Vast Explorable World: Put survival instincts to the test while experiencing 70 towns with more than 5,500 missions spread over 1,000 square kilometers of zoneless territory

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