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Carrier Command: Gaea Mission

Platform(s): PC, Xbox 360
Genre: Action
Publisher: Mastertronic (EU), Rising Star Games (US)
Developer: Black Element Software
Release Date: Oct. 2, 2012 (US), Sept. 28, 2012 (EU)

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'Carrier Command: Gaea Mission' (ALL) v1.04 Patch Available NOW

by Rainier on Feb. 20, 2013 @ 10:01 a.m. PST

Carrier Command: Gaea Mission is based on the original Carrier Command released in 1988, fully licensed and endorsed by its creators, and strives to deliver innovative and intense gameplay in a truly next-gen rendition.

Get the Carrier Command: Gaea Mission v1.04 Patch off WP (21mb)

Patch 1.04 Changelog

  • Added better mod support (mod packages may now be loaded through exe parameter)
  • Fixed chapter 2 campaign blocker (cutscene playback in FPS mission after Chapter 2 timeout)
  • Fixed Outpost objective
  • Fixed Aurora cutscene playback while on Thermopylae
  • Stockpile now starts set as mining type island
  • Strategy game now ends correctly after carrier is destroyed and the whole map is captured
  • Fixed enemy carrier disappearance after the "End classic campaign" dialog

Patch 1.03 Changelog

  • Fixed startup shader cache problem (thanks to Species1571)
  • Fixed walrus hook bug (Drop sometime caused walrus to capsize)
  • Fixed incorrect cutscene playback after completing Thermopylae mission
  • Fixed current objectives and waypoints on the Outpost in Gaea Mission campaign
  • Strategy Game now ends after capturing all islands and destroying enemy carrier
  • Enemy carrier no longer "disappears" after capturing all islands in Strategy game
  • Enemy carrier now replenishes units it abandoned on the island during retreat
  • Enemy units are no longer present on neutral and friendly islands
  • Fixed crash in Gaea Mission on Taksaven
  • Fixed Achievements Face Off, Titanic, Revenge Is Sweet.
  • Fixed Stockpile is now correctly selected upon start of Strategy Campaign with only 1 starting island
  • NEW - Island info now displays icons with relative production and mining "power" of selected island
  • Fixed crash on application start on some machines ("Cannot load materials file materials/materials.h" bug)
  • Fixed crash in Strategy campaign (Production Advisor)
  • Enemy carrier/strategic AI improvements:
    • production logic improved
    • improved "Choose next island to attack" logic
    • improved barque handling
    • improved carrier repairs
  • Removed panning while zooming in/out in strategy map.
  • Added shortcut in Vulcan mission (1st mission of GAEA Mission)
  • Ratio slider in strategy game is split into two parts - APA ISLANDS COUNT and UEC ISLANDS COUNT.
  • Removed tutorial notice dialog in strategy campaign.
  • ID numbers of enemy carrier units are no longer displayed on the map.
  • Enemy carrier will not run away when the player arrives to defend his island
  • Enemy carrier units are undocking properly
  • The stockpile relocation time now depends on the distance between islands
  • Arrow keys are now bindable in Controls options
  • HMHD missile will be transferred from stockpile onto carrier correctly.
  • "V" key will stop the carrier but not instantly.
  • Island stop blinking exactly when the enemy stops the attack on the island.
  • Fixed random crash after any carrier destruction.
  • Cutscene with Aurora will be played only once.
  • Marshes upgrade can be found every time.
  • Coolant container will not disappear after island is captured.
  • Removed tutorial hints on Arachnid when recapturing island from APA in chapter 3.
  • Cutscene of sinking enemy carrier will always be played when the enemy carrier is destroyed
  • Fixed pathfinder island data
  • Improved walrus pathfinding on wild terrain

Based on the 1988 groundbreaking classic, Carrier Command: Gaea Mission offers a refreshing blend of vehicular combat with tactical and strategic elements. In a massive open world -- consisting of 33 unique islands hosting six distinct climatic zones -- players are put in command of a futuristic military carrier holding multiple remotely controllable and customizable units. By traversing the seas and establishing a strategic network of island bases for mining, production and defense, players set out to conquer the archipelago on the planetoid Taurus.

The demo introduces players to Carrier Command: Gaea Mission's unique gameplay as they lead two demo-exclusive assaults on the Thermopylae and Granite islands.

Narrated by one of the developers, the demo kicks off with an action-packed sequence in which players control one of the amphibious Walruses. Once the first objective is completed, the demo fast-forwards to another island, allowing players to switch between driving Walruses, flying Mantas and ordering units via the tactical map. Overall, the full demo takes about 45 minutes to complete.


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