Set in the far reaches of outer space during a new Dark Age, WarFrame introduces the Tenno, a race on the brink of extinction after being enslaved by the Grineer for centuries. Players enter WarFrame on the cusp of the Grineer's victory over the Tenno until they begin to arm themselves with WarFrameS - an ancient exo-skeletal technology only they can operate. Hidden within the Orokin Derelicts of a lost civilization, new WarFrameS lie dormant and undiscovered. These artifacts are the Tenno's only hope for survival.
WarFrame is a fast-action PvE shooter set in an evolving sci-fi world. Some would call it MMO-Lite as squads of four players band together to advance their characters and battle the oppression of the genocidal Grineer. Throughout their combat missions, players will continually increase the power and abilities of their WarFrame and weapons. Players will raid new areas of space searching for exotic and powerful weapons and WarFrame augmentations to customize their arsenal. With WarFrame's Automatic Mission Generator, the game will offer endless replay as levels are procedurally configured for a unique raid -- every time.
Warframe Update 7 includes
We have 'soft launched' open beta! To celebrate this we are bringing you this massive update! A ground-based environment. A radical redesign of the Mod system. Two new deadly Warframes. New weapons including a deadly silent bow. Our distribution servers are getting slammed. Its a storm alright!
NOTE: Respec required due to a massive overhaul of the Upgrade ("Mods") system! New Mods need to be found for your gear! Any old Mods are super valuable to level-up new Mods using the Fusion system!
Additions:
Global Chat - an overhauled communication system for region, clan and squad chat!
Stealth Attacks - sneaking up on unaware enemies now yields stealth attack options with melee weapons.
Sentinels - customize and program a Sentinel “pet” to accompany you on missions.
Saryn - a deadly and beautiful Warframe whose poisonous attacks can dissolve organic and synthetic material.
Banshee - a sonic Warframe capable of filling both Attack and Support roles.
Viper - a Grineer-manufactured, full-auto Light Pistol.
Paris - a Tenno Hunting Bow that launches arrows with a chargeable magnetic field.
Fang - a matching pair of razor-sharp daggers with accelerated attack speed.
Corpus Outpost - a new Corpus base of operation in a chilling outdoor environment!
Dojo challenges - test your skill as a Tenno warrior with new Dojo rank-up challenges!
Endless Defense - a new defense mission type. Survive longer for escalating rewards!
New moves - Ground Attacks, smart-actions for finishing off downed enemies (no more jumping)!
New colors - new palettes added to the store, as well as a bundle to get them all at reduced cost!Changes:
Mods re-imagined - Please visit our forums to see details on how the new system works! Old Mods can feed the new system with the fusion system!
Weapon placement - a pass to reduce clipping and holster positions.
Weapon Balancing - almost every weapon has been tuned, see complete list in the FORUMS.
New male and female Tenno prisoner model added. "Naked Nick" has been returned to cryo-sleep.
Balance fixes for over-ranged Warframe powers. Additional upgrade tier added for the new Mod system.
Stealth improvements - AI reaction and alert states have been tuned to make stealth play more viable.Fixes:
Fix for burst weapons firing an extra burst if player double clicks quickly.
Player/AI should no longer fall when teleporting on to stairs.
Fixed Warframes not receiving XP for using abilities.
Fixed an issue with Nyx Mind Control being flagged as "in use" if target dies.
Fixed pressing Alt in a menu pausing the game.
AI should no longer open locked passkey doors.
Fixed radial disarm not working against Grineer enemies.
Fix for crashes caused by unsupported resolutions.
Fixed an issue with boss names after a host migration.
Fixed an issue with ragdolls being "pinned" in mid air.
Removed lens flare from arsenal background.
Fixed Jackal shaking for Clients during intro cinematic.
Ice/Fire hazards will no longer appear in the first few levels.
Fixed an issue with aspect ratio not calculating correctly on a second monitor.Localization:
154 German updates from Clemonde, philversprechend
162 Spanish updates from DeadlyShadow, SgtSpectre
277 French updates from Kreylan, ignisterra
147 Italian updates from kreel
442 Japanese updates from Gashin, HanbunDake, k1sEy, lunarian, WhiteNekophus
444 Polish updates from iffyJinx, SabreUr, Wac3, barrakketh, fithvael
333 Portuguese updates from Azdragoras, Goggles, ruivoml, Kysuke, AbnerFreitas
409 Russian updates from B1ind, Dyshes, FedorHooch, Grayscarr, Moloxix, NGRazeR
339 Ukrainian updates from BlooDONER, dantistnfs, snakusoid
273 Chinese updates from AlexLee, Krisstina, AminoaCow, Lukeasgard
94 Spanish updates from DeadlyShadow, SgtSpectre
649 Korean updates from BeowulfA huge thanks to our localization team - you guys did an amazing amount of work!
MODS 2.0 details (doc makes it sound more complex that it is though): https://forums.warfr...20-in-update-7/
HOT FIXED:
Some hitches and crashing
Problem where the grenade explosion on jackal was playing multiple sounds at once (Lead approved)
Added FX event for the slowmotion Boss slice's top & bottom halves
Update beta label
Another guard against cascading "login failed" popups
Fixed hand positions to closer match idle, fixed shoulder issue, added motion to bow, added sublte body posture for each direction
Clear active session count when switching to solo mode
Auxillary attachment 'arrow' z offset set to .68 -arrow flights no longer in hand
Rifle weapon UI component not hiding after switching to Sentinel View without a sentinel (clicking would cause a script error and break the UI)
Default upgrade initial level is now 0 instead of 1
Fix chat breaking when scrolling user list
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