Journeying through thrilling and dense atmospheres with the aim of catching the art burglar, The Raven, players follow his trademark black feather clues to capture the thief and to protect a legendary sapphire, the “Eye of the Sphinx” on its journey from Switzerland to Egypt.
“The Raven: Legacy of a Master Thief will be one of the most immersive titles that we release this year and has now been brought to life by great voice acting that brings the adventure to life and accentuates the story,” said Reinhard Pollice, Business & Product Development Director at Nordic Games. “KING Art has put together a fascinating story that will enthral players on a scandalous gentleman thief’s adventure.”
Recording the voices for a game is always something special. They breathe life into the characters in a way that pixels can’t. Good actors can take a character to a whole new level, and it’s our job as directors to make it possible for them to do so. Why hire the best actor in the world if he doesn’t know what kind of spin to put on the word “hello” when it pops up on his screen? There are thousands of different ways to say, speak, utter, mumble or scream a word, phrase or sentence—you get the picture—all dependent upon the situation, the character’s mood, personality, etc.
Like The Book of Unwritten Tales, The Raven is epic, at least in terms of scope. In the end we wound up with about 10 hours of spoken text drawn from more than 10,000 takes.
We recorded the English vocals at Outsource Media in London under the watchful eyes—and ears—of Mark Estdale, one of the most experienced voice producers in the UK. With his help, we were able to pull off a real coup: the English version of The Raven isn’t just localized; it has a style and character all its own. And the studio had the best coffee in all of merry England, at least according to Mark.
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