Countless centuries have passed and the brutal, fantasy world of Agon has changed; the war-torn races face their grimmest hour yet. Trapped for countless centuries between the hateful wrath of a long forgotten power and the dark machinations of the Demon Lords, Agon stands on the brink of devastation. The time for the mortals to reclaim their own is at hand. Now must they carve their names in legend, demand dominion, and declare Unholy War!
Darkfall Unholy Wars relies as much on your skill as on the choices you make. An all new user interface, built for lightning fast combat, and unique amongst MMOs, connects you to magic or melee like never before. There is no tab-targeting -battles happen in real-time- blade and spell-fests where dice-rolls are replaced by your own cunning and guile. From heroes and warlords who have mastered many of Agon’s combat schools to the opportunistic mercenary specialists, selling their sword or spell to the clans for a handful of gold or the thrill of a kill, all can be equally deadly in Agon - if they have the skill.
With clan warfare at the heart of every design decision, Unholy Wars calls you to build towering bases of power, conquer rival clan cities, engage in epic land and naval battles and seize control over holdings and territories as you forge your empire. Our role and school system brings tactics and teamwork to epic clan warfare like never before, allowing you to choose between the flexibility of multiple specializations or the focus of just one. Become the sharpest skirmisher in your clan, unbeatable with bow and shadow, or train a number of roles, wielding steel and plate knee deep in battlefield blood one day, then scorching your enemies with elemental magecraft from the walls of your clan city the next.
The re-forged world of Agon comes alive with new dynamic lighting and epic scores from a haunting soundtrack. An animation system and environmental audio immerse you in the visceral combat or nail-biting exploration of an unforgiving world.
Darkfall Unholy Wars will launch on April 16th after 5 months in beta. During beta, we addressed many issues through 8 major updates, did a lot of work on game balance and game polish, increased game performance on all levels, added new features like salvaging, changed the way character progression works through Prowess Points, -effectively eliminating macroing gains and ensuring that characters progress only by playing the game- added a new role, the Primalist and completed the integration with the Steam platform.
The Darkfall community who participated in the beta provided the development team with invaluable feedback a lot of which led to additions and changes to the game, and will lead to many more in the near future. We believe the game has benefited greatly through the Beta process, and we are excited about what lies ahead. We know we have a lot of work to do and we will never be satisfied as we strive to make Darkfall Unholy Wars the best PvP MMORPG experience.
Recognizing the importance of the community’s contribution during beta, we will work to continuously improve the community-developer interaction level by daily updates and on many different levels to ensure that the high level of cooperation between developers and players is meaningful and continues to benefit the evolution of Darkfall Unholy Wars throughout its’ lifecycle.
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