We know extraterrestrial, we know subterrestrial… but now we got innerterrestrial!
The Inner World takes place in “Asposia”, a world that – in contrary to all laws of physics – is located in an enormous hollow space. “Asposia” is surrounded by endless soil, and ventilated solely through three big wind fountains. When suddenly one fountain after another runs dry and the Windgods befall Asposia the players find themselves in the role of Robert, a naive and cheerful novice, in the center of unexpected events. With the mysterious thief Laura, best intentions and not the slightest clue Robert hits the road to solve the secret behind the disappearance of the winds.
The idea of The Inner World was born in the seminar of the study course “Interactive Media” on the renowned Institution for Animation of the filmacademy Baden-Wuerttemberg and the Weingarten college. A group of students designed the characters, an overall design, and the storyline. When it was put to breathe life into the first concepts and add more content, numerous students were on the spot to help vitally advancing the world of Asposia – the game’s setting.
More articles about The Inner World