Gamers experience lethal, close-quarters battles as a member of the elite Red Sabre team and each scenario is designed to emulate the tactics employed by SWAT teams and SOF units in taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes, tactics and added replayability.
To succeed in this game you need to take things slow, study your plans, and execute flawlessly. If you get shot, there are consequences. You won’t be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don’t expect all of the tools and plans to be forced fed to you – it is up to the player to ensure their team is equipped and ready for the tasks at hand.
You will plan your insertions and routes before going into the scenario, outfitting your teammates with weapons and equipment of your choosing, and then execute the mission. If one of your team members is killed, they are gone, and you have lost their valuable experience, so you have to be careful! Gameplay modes include single player, co-op, and competitive multiplayer.
The Takedown: Red Sabre development team is comprised of veteran developers who have worked on acclaimed titles in the Ghost Recon, Halo, SOCOM, SWAT and F.E.A.R. franchises. The team is led by Christian Allen, the former creative director of the Tom Clancy’s Ghost Recon franchise.
More articles about Takedown: Red Sabre