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X-Motor Racing

Platform(s): PC
Genre: Racing
Publisher: Exotypos
Developer: Exotypos

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'X-Motor Racing' v1.43 Demo Available NOW

by Rainier on July 4, 2013 @ 7:02 a.m. PDT

X-Motor Racing, previously known as No Brakes: X Racing, is an arcade racing game in the works at indie developer Exotypos. The game includes all classes of cars from old RWD to modern sportcars, physics, and various graphical features.

Get the X-Motor Racing v1.43 Demo off WP (110mb)

X Motor Racing is an auto simulator with next generation physics model. The high speed on highway, offroad obstacles, side slip need for car handling skills. There are highway ring roads, bridges, narrow sections, banked road surfaces, steep descents and ascents, springboards, wet asphalt, puddles, stone heaps, dirt and sand. The driving strategy includes such aspects as acceleration and braking, oversteer and understeer, weight transfer, tyre friction and slip angle, road surface.

Changes from 1.42 to 1.43:

  • New graphics engine
  • 100% Per-pixel lighting
  • Dynamic light sources
  • Dynamic time of day - night, sunset and day
  • Night races
  • Fog
  • Headlights, tail-light and blinkers
  • Cascaded shadow maps
  • Specular maps
  • Shadow filters
  • Adjustable alpha ref per object
  • HDR interpolation
  • Fog interpolation
  • Material interpolation
  • Light interpolation
  • Speed of time
  • Added coronas to light sources
  • Customization of shadowmap size
  • Customization of hardware PCF shadows
  • Added weather - fair/cloudly
  • Improved clutch
  • Added dead zones to the clutch
  • Improved Track IR suport
  • Added TrackIR shifts (X, Y, Z) for the cockpit camera
  • UDP socket optimization
  • Linux Servers
  • Fixed handbrake
  • Fixed Blocked differentials
  • Added exclusive DX Input mode
  • Added FFB option to multiplayer chat
  • Added Time of Day controls to server
  • Added online and offline statistics
  • HWID has been changed

Changes from 1.4 to 1.41:

  • Added lots of cars and tracks
  • Improved online sessions
  • Improved online statistics
  • Improved List of Hosts
  • Improved multi-monitors support
  • Supporting 3.5 GB of RAM
  • Increased max number of gears up to 10
  • Added instant hand brake button
  • Added best local time
  • Added last lap distance
  • New tire smoke
  • Fixed multiplayer replays
  • Added auto track rotation
  • Removed Off-road mode
  • Lots of minor improvements

Changes from 1.39 to 1.4:

  • Passing physics data of AI cars to SDK
  • Added autorun and restart to the dedi server
  • HDR settings for each car/track separately
  • Best time for each car/track separately
  • Added car choice list
  • Added track choice list
  • Added mutlimaterial supporting for the cars
  • Passing temperature data to SDK
  • Improved VehiclePhysics
  • Added RPM Lights
  • Added track length info
  • Changed Net Torque loading
  • Improved XMR DediServer
  • Improved pit-stop rendering
  • Improved VehicleSound
  • Improved online closing

Changes from 1.35 to 1.36:

  • Improved RPM control code
  • Added "No Steering Wheel" feature
  • Added global FFB adjustment
  • Added FFB adjustment for the each car
  • Added TireLoad data to SDK

Changes from 1.34 to 1.35:

  • Improved engine load
  • New motor-transmission-wheels code
  • New clutch code
  • New RPM control code
  • New values of the moments of inertia of cars

Changes from 1.33 to 1.34:

  • Improved clutch
  • Improved RPM code
  • Improved Viper/Doxster/GT3000/V911 models
  • Added inside reflection
  • Improved engine dissipation & braking
  • Min mass of the car reduced to 10 kg
  • Added idle throttle
  • Added max torque of clutch
  • Improved VehicleSound tool
  • Added new sounds of motor
  • Added new sounds of tires
  • Added internal/external samples of engine
  • Added slip/skid samples of tires
  • Added movement samples of tires
  • Added tractive/braking samples of tires
  • Added slip anlgle samples of tires
  • Added start/shutdown samples of engine
  • Added brakes/handbrake samples
  • Added angular velocities of wheel to InGameDataSDK structure
  • Added Perfect Driver mode

Changes from 1.29.2 to 1.3:

  • New tire model
  • Graphics engine optimization
  • Improved car rendering
  • Stencil shadows customization
  • Improved SDK
  • Added TORCS compatible UDP API interface
  • Improved tire sound code

Changes from 1.29 to 1.29.2:

  • Improved tire data
  • Improved RPM code
  • Added mid-engine and front-engine layout physics setups

Changes from 1.28.2 to 1.29:

  • New open wheel car
  • Loading optimization
  • Added skin support
  • Improved sound
  • Improved tire model
  • Added open wheel HUDs
  • Improved aerodynamics model
  • Added ClutchType LSD differential
  • Improved differential blocking
  • Changed engine re-starting code
  • Improved shadows

Changes from 1.28 to 1.28.2:

  • Mouse steering fixed
  • Changed Tires Model
  • Changes in transmission code
  • Changes in sound code

Changes from 1.275 to 1.28:

  • Added transmission blocking on the inverse motion
  • Improved bump mapping rendering
  • Added bump mapping for the car
  • Added LOD supporting for the car
  • Changed stencil shadows algorithm
  • Added stencil shadows for the scene objects
  • Improved real-time reflection rendering
  • Improved damage model
  • Added deformation for the objects
  • Added detachable objects
  • Added full/partial destruction objects
  • Added visual effects - cracks on the glasses, dust on the tires etc
  • Added driver's hands animation for the external view
  • Added two-side rendering for the all types of polygons
  • Added spring animation
  • Added glass objects for the cockpits
  • Improved clutch code

Changes from 1.27 to 1.275:

  • Improved cockpits
  • Improved hands animation
  • Improved tire model
  • Added a friction circle tool to VehiclePhysics
  • Improved camera
  • Added Look To Apex effect

Changes from 1.26 to 1.27:

  • Improved cockpits
  • Added hands animation
  • Added new car
  • Added XMR SDK
  • Added resizing of VehiclePhysics utility
  • Increased RPM limit up to 20000
  • Increased max velocity up to 400 km/h
  • Improved shadow rendering
  • Added sound/string messages on collisions

Changes from 1.25 to 1.26:

  • Physics optimization
  • Improved FFB code
  • Added FFB telemetry sub-system
  • Improved tire tweaking precision
  • Added gamma control
  • Improved HDR rendering
  • Improved Traction control
  • Improved ABS
  • Improved Stability control

Changes from 1.24 to 1.25:

  • Improved Tire model
  • Added Turn Wheel Limit
  • Physics optimization
  • Improved suspension kinematics
  • Improved steering system
  • Improved graphics materials
  • dded reflection controls slider
  • Improved sound
  • Added an VehicleSound utility to customization sound
  • Added Suspension telemetry
  • Changes in engine simulation code
  • Added update master to manage updates

Changes from 1.23 to 1.24:

  • Improved suspension kinematics
  • Fine-tuning of suspension kinematics in VehiclePhysics Utility - Camber vs. Travel, Toe vs. Travel and Track vs. Travel
  • Added suspension kinematics animation to VehiclePhysics Utility
  • Improved clutch code
  • Improved engine's RPM code
  • Expanded temperature limits of the tires
  • Added ability to watch tire's temperature in game
  • Added ability to apply the skin to the car
  • Added ability to change resolution and graphics options in game
  • Added additional HDR filters as Camera, Cinema Camera, Sunny Cross, Snow Cross etc
  • Added a shooter style camera and a free camera
  • Improved replays
  • Improved GUI
  • Improved keyboard controls
Changes from 1.22 to 1.23:
  • Improved Force Feedback code
  • Improved Suspension simulation
  • Improved Camber Thrust simulation
  • Changes in Clutch
  • Changes is Sound code
  • Added "G-G" Diagram
  • Added "START REPLAY" at once
  • Improved replays
  • Added Camber Thrust diagrams to Telemetry System

Changes from 1.21 to 1.22: 

  • Improved Force Feedback code 
  • Added 3D Tire Model Viewer 
  • Changes in graphics engine code 
  • Changes in Clutch Code 
  • Changes in Transmission Code

Changes from 1.2 to 1.21: 

  • Improved precision of the original tire model 
  • Added combined-slip Pacejka tire model 
  • Changes in FF code 
  • Improved physics 
  • Changes in VehiclePhysics Utility 
  • Changes in track format

Changes from 1.15 to 1.2: 

  • Improved tire model 
  • Added one track 
  • Advanced Tire Model Telemetry 
  • Changes in FF code 
  • Changes in clutch code 
  • Changes in engine code 
  • Improved mouse steering 
  • Improved precision of tire model in VehiclePhysics 
  • Improved graphics
Changes from 1.14 to 1.15:
  • Improved tire model
  • Changes in sound code
  • Added OpenAL support
  • Changes in FF code
  • Engine load changes
  • Slip/Slip angle code changes

Changes from 1.13 to 1.14:

  • Improved tire model and simulation code
  • Improved suspension simulation
  • Added country and team selection
  • FF code changed
  • Increased simulation precision
  • Differentials simulation improved
  • Changed table of results
  • Added online supporting (it needs more testing yet)
  • Added Dedicated server
  • Added an ability to change tires in game
  • Added additional options in sound and music menu
  • Replay improvements
  • Added additional controls for Traction Control and Stability Control
  • Changes in game starting
  • Added some statistics
  • Pit stops and fueling added
  • Changes in VehiclePhysics UI

Changes from 1.12 to 1.13:

  • Physics optimization
  • Network code optimization
  • All screen resolutions are supported
  • Graphics code optimization
  • Replay optimization

Changes from 1.11 to 1.12:

  • Added MHRT vehicle
  • Added three tracks
  • Added a QUICK PHYSICS tool that allows to tweak
    • steering system
    • camber/toe angles
    • brakes torques/balance
    • suspension properties like stiffness, anti-roll, bump/rebound damping
    • transmission
    • tire properties
  • Added Traction Control and Stability Control Program.
  • Added support for D-BOX motion platform
  • Improved tire model like characteristic of the lateral velocity and temperature
  • Vehicle Physics changed
  • Exporting telemetry data into a text file
  • FF code changed
  • Replay improvements
  • HDR improvements
  • Cockpit improvements

Changes from 1.083 to 1.11:

  • Improved Tire model in physics profiles
  • Improved suspension simulation
  • Improved HUD
  • Improved Sound engine
  • Additional sound customization
  • Added Display menu
  • Additional info in Developer mode
  • Added Number of kilometres/mileage
  • Added fuel consumption
  • Added camera customization menu
  • Added HDR customization menu
  • Added Fly camera
  • Added Developer mode
  • Supporting FSAA together with HDR
  • Increased simulation precision
  • Presets for control
  • Added FPS Limitation for more precision
  • Changes in graphics materials

Changes from 1.08 to 1.08.3:

  • Video memory usage optimization
  • FF code changed
  • Controls improvements
  • Camera code changed
  • Graphics improvements

Changes from 1.07 to 1.08:

  • Graphics improvements
  • Collision code optimization
  • Body deformation
  • Added Tyre deformation
  • Multi-Monitor support
  • Suspension physics and graphics improvements

Changes from 1.06 to 1.07:

  • Added multiplayer
  • Improved Physics
  • Improved Graphics
  • Updated Corona track

Changes from 1.05 to 1.06:

  • Added new physics surfaces like WOOD, METAL, STONE, GRAVEL and etc.
  • Getting started damage model
  • Simulation optimization
  • Changes in VehiclePhysics UI

Changes from 1.03 to 1.05:

  • Improved Tire Model
  • Real-time telemetry
  • New Aerodynamics Model
  • Replay menu with time slider, time scaling etc
  • Added Camber Angle and Camber Thrust simulation
  • Added Toe Angle simulation
  • Steering systems changes like Caster Angle and Kingping Inclination
  • Force Feedback changes
  • Added Engine and Axle inertia
  • Improvements in suspension simulation
  • Anti-squat and Anti-dive simulation
  • US/Imperail measurement
  • ABS fixed
  • Improvements in VehiclePhysics for more convenient physics tuning
  • Manual

The features

  • 3D wheel simulation - the next step of auto simulator evolution. It's possible to make ring and offroad races;
  • real-time tuning of most of the physics model parameters;
  • there are no limits on the track movement;
  • flow and viscous mediums such as dirt, puddles, sands etc;
  • using a wide array of camera options;
  • effective replays.

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