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Crusader Kings II

Platform(s): PC
Genre: Strategy
Publisher: Paradox Interactive
Developer: Paradox Interactive
Release Date: Feb. 14, 2012

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'Crusader Kings II' v1.103 Patch Available NOW

by Rainier on July 4, 2013 @ 7:43 a.m. PDT

Crusader Kings II is a grand-strategy title where players get to control one of the great Christian Dynasties of the West, attempt to conquer all of Europe and liberate the Holy Land.

Get the Crusader Kings 2 [PC] v1.103 Patch off WP (180mb)

v1.103 CHANGE LOG:

INTERFACE:

- Fixed incorrect AI reasoning text string "X is my lover"
- Fixed a tooltip bug in the effect 'gender_succ'
- Corrected some text bugs
- It is no longer possible to start building Theodosian walls outside of Constantinople
- Wikipedia links should now work on linux

GAMEPLAY:

- Changed the way levies reinforce (to fix a rounding bug.) This will overall reduce levy reinforcement rates a bit.
- Tech spread no longer gets stuck at 5
- Patricians with no landed holdings now correctly get some random courtiers (which they can, for example, marry)
- Euboia is no longer "Ocean" terrain
- Westfriesland is no longer "Ocean" terrain
- You can no longer become a truce breaker from failed imprisonments or title revokations, or wars from events, plots or factions
- 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
- 867: Slightly strengthened the initial Magyar army
- Kingdoms with a king can now also de jure drift into empires
- Independent kingdoms can no longer drift out of their de jure empires
- Added Zoroastrian Crusade target weights to appropriate titles
- Human played vassals of the Magyars now get to keep their Ukrainian lands when Hungary forms
- Added level three Castle Fortifications to Constantinople
- Boosted the heavy infantry morale bonus given by the Aztec Jaguar Warrior Lodge
- Fixed a crash with deleted characters in a title's previous holder list
- The Seljuks now appear a bit further south, in Dashhowuz rather than Kyzylorda
- Fixed a bug where creating a kingdom or empire would not always initialize Crown Laws correctly
- Fixed raised armies being counted twice for max troops calculations used by some interfaces and some AI calculations
- Fixed an issue with save game corruption after loading a game and saving before unpausing

AI:

- Fixed a bug where patrician AI would go braindead for a long time after resign/reload
- Fixed an issue where, in many cases, under Gavelkind the AI would not create a second duchy even to form a kingdom
- Fixed a bug in the diplo AI where it would consider other lowborn characters to be its own dynasty
- Tweaked cross-religion Pagan marriage acceptance

v1.092 CHANGE LOG:

  • Added a Trade Post limit for patricians, based on palace upgrades and number of adult males in court
  • Family dues are now given only to adult males of your family in your court, and they all receive the same share
  • Patricians can no longer increase their Demesne limit with higher tier titles. However, the Doge gets +1
  • Patricians who imprison or banish someone now get a tyranny opinion penalty from everyone in the whole Republic
  • Patricians no longer confiscate gold from dynasty members that they banish
  • Doges can no longer use the Seize Trade Post plot
  • Patricians can now only use the Seize Trade Post plot on Patricians owning more Trade Posts than themselves
  • The Seize Trade Post plot now always costs a small amount of money to implement
  • The Holy War CB no longer works against too distant targets
  • Sieging will siege back your own holdings first
  • Tanistry electors are no longer de jure
  • The Windows version is now large address aware
  • Fix for crash on multiplayer game start on Windows 8
  • Fixed a bug where a vassal of a vassal who won a war against an outside state would become a vassal of that state
  • Several events, including those dealing with the creation of the Hansa, no longer require "The Republic" to trigger
  • Rewrote large parts of the tutorial to be up-to-date with current features
  • Fixed a problem in basic military tutorial that made it impossible to proceed past a certain stage
  • Fixed a problem in basic war tutorial that made it impossible to proceed past a certain stage
  • Fixed a crash in court view during observer mode
  • When determining what tier a character is for the purposes of marriage, the highest ranked non-republican ruler among their close relatives is now used (so the nephew of a King would count as King tier)
  • Will no longer get prestige hits for marrying below your tier unless you marry more than one level below it (so a King would get a prestige hit for marrying a Countess but not a Duchess)
  • AI now takes into account both tier prestige and dynastic prestige when responding to marriage offers
  • AI now takes into account prestige effects when selecting spouses for themselves and their relatives
  • Exported MARRIAGE_AI_PRESTIGE_VALUE to defines.lua, this variable is a multiplier on the importance AI places on prestige when arranging marriages
  • The Prestige cost for breaking a truce is now much harsher; 50% of current Prestige + 200.
  • You now get a -5 Diplo penalty for five years if you break a truce
  • Diplomacy View: The Piety and Prestige costs for declaring war no longer prevent you from selecting the action to see why
  • The 'any_neighbor_province' trigger now works for sea zones as well
  • Trade Posts dont give warscore unless the war is using an Embargo or Sieze Trade Post CB
  • You now need twice as much value in a trade zone before reaching its bonus cap
  • Fixed a bug where Patrician stewards would add modifiers to tax multiple times when performing the tax action
  • Fixed a bug with the trigger 'is_land'
  • The republican CB to seize a whole coastal county is now range dependent
  • The republican CB to seize a coastal city now requires the Patrician to have a trade post there already
  • Can no longer grant independence to an antipope
  • Fixed a bug where de jure status of kingdoms would reset upon loading a save game
  • de_jure_liege="---" now works properly in history files
  • Tied bride price to total prestige gain at a ratio defined by DOWRY_MULTIPLIER in defines.lua
  • Can now only ask to embargo republics with trade posts in target ruler's realm
  • AI: Less willing to launch embargo wars in general, especially against rulers they like
  • AI: Less willing to accept requests to embargo on opinion alone
  • AI: Will now factor in strength of target when deciding on whether to accept a request to embargo
  • Inherited retinues are now added to the heirs use of retinue cap
  • CB types now takes ai_will_do with modifiers to modify the priority they place on a particular CB
  • Fixed the birthdate of Domenico Dandolo
  • Minor fixes to Alan dynasties
  • Fixes to Sergiids/Spartenos names
  • Corrections to various Italian characters
  • Several Mamluk dynasties should now use the proper Muslim dynastic shields
  • The correct event is now triggered when an old Patrician family member marries a young woman
  • The Voice of Satan is now properly removed when a character is no longer possessed
  • Characters will no longer hear more than one voice when possessed
  • Patrician family members that are betrothed will no longer experience random marriage events
  • Two additional childhood learning events are now correctly triggered for Muslims
  • Added additional Komi dynasties
  • Minor fixes to some Irish and Welsh characters
  • Added many new Ethiopian characters
  • Added Ethiopian Patriarchs
  • Added Nestorian Patriarchs
  • Exported chance of getting a birth trait to traits.txt files
  • AI doges will no longer gift powers they want to start embargo wars if those powers would say no even when gifted
  • Exported MAX_KING_TITLES_TO_CREATE, MAX_EMPIRE_TITLES_TO_CREATE, AI_EMPEROR_CREATES_KINGDOMS, NATURAL_DEATH_CHANCE_AGE_0-100, DEJURE_COUNTY_LIMIT_TO_CREATE, DEJURE_COUNTY_LIMIT_TO_USURP, EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE, EMPIRE_DEJURE_COUNTY_LIMIT_TO_USURP, PRESTIGE_OPINION_DIV, PRESTIGE_OPINION_MAX, PIETY_OPINION_DIV, PIETY_OPINION_MAX, NAVAL_ATTRITION, ARMY_MOVEMENT_SPEED, FLEET_MOVEMENT_SPEED, AI_ASSAULT_RATIO, EMPIRE_DE_JURE_ASSIMILATION_YEARS and ALLOW_DE_JURE_ASSIMILATION_ANYWHERE to defines.lua
  • Added new scripting trigger realm_size = x for checking total holdings in realm
  • Added new scripting trigger realm_manpower = x for checking max manpower in realm
  • dynasty = x can now be used to check for whether a character belongs to a specific dynasty
  • You no longer get a claim on the Papacy if he was in a successful independence faction
  • Fixed a slight bug in the claimant faction ultimatum decision
  • landed_titles now takes assimilate = no, which will turn off all de jure drift (both ways) for a Kingdom or Empire level title
  • Fixed a bug with Patricians revoking castles from baron vassals

Europe is in turmoil. The lands are fragmented into petty fiefs, the emperor struggles with the Pope, and the Holy Father declares that all those who go to liberate the Holy Land will be freed of their sins. Now is the time for greatness. Increase your lands and fill your coffers, appoint vassals, battle traitors, introduce laws while interacting with hundreds of nobles, and create the most powerful dynasty of medieval Europe.

A beleaguered king will always have friends to support him. But beware, as your rule and realm may find trouble when a loyal vassal becomes a bitter rival. Stand ready, increase your prestige, and listen to the world whisper your name in awe. Do you have what it takes to become a Crusader King?

Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic title rife with rich strategic and tactical depth.

Main Features:

  • Start a game in 1066 and forge 400 years of European history
  • Take on the role of a Christian noble and carry them through the ages from Count to Emperor via the line of succession
  • Gather Prestige for every successive character you play, furthering the glory of your dynasty
  • Expand your feudal domain at the expense of your rivals
  • Unravel the plots of your courtiers and vassals, each armed with their own agendas
  • Re-enact the Crusades, defend against the Mongol onslaught, and form feudal nation-states
  • Struggle with the Pope for control of the bishops
  • Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode

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