Guild Wars 2 redefines massively multiplayer online roleplaying games with visceral, action-oriented combat; a gorgeous, living world full of constantly evolving dynamic events; customizable personal storylines that are unique to each player; intense Player vs. Player combat between small teams or massive armies; and most importantly, a shared online world where players work together as allies instead of as rivals — all with no monthly subscription fee.
Colin Johanson, Game Director, provides a preview of the features and content you can expect from Guild Wars 2 in the second half of 2013 – new releases every two weeks, brand-new skills and traits, new rewards, an expanded crafting system, and much more!
“So much has happened in the past twelve months that sometimes it’s hard for me to believe that it was just one year ago today that we launched Guild Wars 2”, wrote ArenaNet president Mike O’Brien in a blog post released today, marking the anniversary. “If you haven’t joined us yet, there’s never been a better time. Whether you’d rather wage war in epic battles with hundreds of players, test your skills against fellow players in our competitive PvP scene, or just explore a vast world that offers new surprises every time you log in, I invite you to check out Guild Wars 2 today”.
“After triangulating against multiple data sources, it’s clear that Guild Wars 2 is the fastest-selling Western MMO of all time based on the first nine months of availability”, said analyst David Cole of DFC Intelligence. “This puts Guild Wars 2 in an impressive position when they release in China, where we’ve seen similar franchises really take off”.
Guild Wars 2 is expected to experience rapid growth once it releases in China, where the player-base has the potential to exceed that of the West. To bring Guild Wars 2 to China, ArenaNet has partnered with KongZhong Corporation, a leading Chinese provider of digital entertainment services.
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