Cities in Motion 2

Platform(s): PC
Genre: Simulation
Publisher: Paradox Interactive
Developer: Colossal Order Ltd.
Release Date: April 2, 2013

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Cities in Motion 2' Expands With Monorails, Adds Linux Support

by Rainier on Jan. 3, 2014 @ 8:50 a.m. PST

Cities in Motion 2 challenges players with the task of designing, building, and maintaining an efficient and affordable mass transit network for a variety of growing, dynamic cities.

In Cities in Motion 2, players must design, construct, maintain, and expand a multifaceted transit network that serves the needs of a growing city. Fleets of vehicles, including buses, trains, ferries and subways, must be assembled and set in motion on player-created tracks and routes, providing affordable and efficient transit between growing residential and commercial centers. As players engineer their systems, the city will grow dynamically around them, keeping players on their toes with increased population, congestion, and budgetary concerns.

In Marvellous Monorails, Cities in Motion 2 players can add five all-new monorail vehicles to their transit fleets, and give their cities a new look with elevated rails to carry them. Monorails, which work best on circular layouts, are ideal for inner-city connections, and offer a more affordable alternative to metro lines, with a choice of cars from big-and-slow to speedy-but-expensive.

“We believe in Linux as a platform for the future of gaming,” said Fredrik Wester, CEO of Paradox Interactive. “Gamers who currently use Linux are a smart and demanding bunch, and they expect versatility and an experience that fits their personal preferences, which makes our games a great fit. We’re bringing Cities in Motion to Linux because we believe it’s just the type of game that Linux users will enjoy.”


More articles about Cities in Motion 2
blog comments powered by Disqus