Project CARS

Platform(s): PC, PlayStation 4, WiiU, Xbox One
Genre: Racing
Publisher: Bandai Namco Games
Developer: Slightly Mad Studios
Release Date: May 6, 2015

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'Project CARS' (ALL) Delayed Until 2015

by Rainier on Oct. 17, 2014 @ 9:40 a.m. PDT

Project CARS (Community Assisted Racing Simulation) is a crowd-funded racing game where the community participates in the development of the game.

Project CARS is the most authentic, beautiful, intense and technically-advanced racing game on the planet.  Guided, tested and approved by a passionate community of racing fans and real-life drivers, Project CARS represents the next-generation of racing simulation.  Featuring a variety of motorsport and unprecedented track roster as well as a sandbox career mode, Project CARS leaves the competition behind in the dust.

Project CARS gives players the freedom to choose their own destiny - whether that's starting as a karting prodigy and going on to become an Formula champion within 3 years, to return year after year and defend your GT title against all oncomers, or to prove your dominance across six other distinct and popular motorsports.

Featuring a dynamic time of day and weather system, full pit stops & strategies, fully-loaded online play, a comprehensive tuning system, over 100 tracks, bleeding-edge physics, and a world-class graphics engine supporting 4K gaming and Oculus Rift, Project CARS is the truly next-generation race experience.

The move positions the title away from the competitive holiday scene dominated by household names while affording the team at Slightly Mad Studios additional time to extend and polish their ground-breaking and accomplished next-gen racing experience that’s been created alongside a community of over 85,000 racing fans and real-life professional drivers.

“Our goal has always been to deliver a landmark title that encompasses the wishes and desires of racing fans from all around the world; something with features and content powered by the community that provide a truly unforgettable and pioneering experience” said Ian Bell, Head of Studioat Slightly Mad Studios. “Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect. We’re eager for you all to see what we’ve been working on in just a few months.”


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