Pillars Of Eternity

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Publisher: Paradox Interactive
Developer: Obsidian Entertainment
Release Date: March 26, 2015

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'Pillars Of Eternity' Delayed Until Early 2015

by Rainier on Oct. 2, 2014 @ 1:20 p.m. PDT

Pillars Of Eternity is an isometric, party-based RPG set in a new fantasy world reminiscent of titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment.

Pillars Of Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.

Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.

Obsidian Entertainment and Paradox Interactive announced today that its fantasy role-playing game Pillars of Eternity, originally scheduled for release in late 2014, has been delayed until early 2015.

Feedback through the beta process from those who backed Pillars of Eternity on Kickstarter has been extremely helpful. The development team are listening to the feedback and are incorporating changes to ensure fans absolutely get the best game possible. This short delay will allow Obsidian to produce the quality of game that they can be rightly proud of.

"Since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible. We're very close to that point, but not quite there yet. The feedback we have received through our playtest process has been invaluable to us. We are coming into the home stretch but are pushing the release out just a bit to make sure we honor that promise we made originally. Thanks for your patience and support, it will be worth the wait." – Feargus Urquhart, CEO Obsidian.

Both Obsidian and Paradox are aware of the anticipation the thousands of people who donated to the Pillars of Eternity Kickstarter campaign have, many of whom have been clamoring for a game in the style of classic role-playing games for years. And, rest assured, no one is more anxious for the completion and release of this game than we are. However, we are excited to get the extra time to incorporate the feedback and add additional polish.

Your enthusiasm and support has been energizing for everyone and we're just as excited as you are for this game to come out and kick this new renaissance of classic style CRPG's into high gear!


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