Rogue Wizards invites players to battle creatures, collect loot, master magic, and build a Wizard Tower in a rogue-like, dungeon-crawling, town-building RPG. At the heart of Rogue Wizards’ unique approach to these game genres, lies its dungeon mode. Featuring procedurally generated environments and loot, no two dungeons or weapons will be the same, offering players an incredible amount of re-playability and character progression as they uncover the mystery behind a series of portals appearing in the world. Although combat features a traditional turn-based combat system, fans of the genre will notice a remarkable increase in terms of pacing; battles feel fast and furious while still requiring strategy and planning.
In between rounds of exploring dungeons, slaying creatures, and discovering new loot, players can also look forward to a complex and rewarding Town Building experience at the Wizard Tower. Here, players can enhance and customize the way they play by building a thriving town, brewing their own reagents, crafting and buying their own gear, powering up their magic, and recruiting help in order to further strengthen their Wizard for diving into deeper and more difficult dungeons.
With the Cauldron, players can brew their own healing potions for a dose of extra health when it's most needed in a dungeon, as well as transform one magical essence into another. Essences play an important role in the game and functions as the backbone for the entire economy of magic. Magical essences also act as key agents in the upcoming item enchanting and transmutation systems.
Equipment such as weapons and armor, level-up and improve the more they are used over time. Building the Forgestone in town allows the player to extend the life of their favorite equipment by destroying unwanted loot and transferring their experience into another item. Upgraded items benefit from enhanced combat, defense, and enchantment statistics, making them more effective than ever during battle.
“We’re excited to offer our growing base of supporters and fans a closer look at our crafting system via the Forgestone and Cauldron, which complement the procedurally generated dungeon and loot systems in Rogue Wizards,” said Spellbind Studios founder Colin Day. “Our project has secured approximately half of its goal, which is a great milestone for us. We’d like to thank our community for helping us get this far and ask for their continued support in spreading the word of our project over the next few weeks to help make Rogue Wizards a reality.”
In development for over a year, Rogue Wizards is recruiting fans looking for a new world building RPG meets dungeon delving experience to help support its ongoing development via Kickstarter, looking for $70,000, that ends on November 11.
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