To Azimuth is an adventure game with a heavy focus on its character-driven narrative. The game follows Nate and Susannah Windham as they search for their brother Eli after his abrupt disappearance and apparent abduction by extraterrestrials. Players take on the role of either sibling through two single-player campaigns that interweave with each other at several points.
Largely inspired by science fiction media, a long-held fascination with alien abduction accounts, as well as personal experiences (not of the extraterrestrial kind), To Azimuth's story pulls players into a world involving conspiracy theories, governmental agencies, truth control, wartime trauma, addiction, and mental illness.
To Azimuth is an adventure game at heart. Much of the game will involve exploring environments to look for pieces of information and clues, many of which will be locked behind environmental puzzles rooted in real-world logic. How deep players want to go into this exploration is up to them; a lot of information, some of it potentially false, will be hidden in the self-contained environments, but much of it can be ignored if the player would rather main-line the story. Choosing to ignore all of this evidence will have an effect on the game's story, though.
[bracket]games has launched a kickstarter campaign, looking for $75,000, to finish up development of To Azimuth.
A Steam Greenlight campaign has also launched to secure release on Steam when completed.
In To Azimuth, players take on the role of Susannah or Nate in their search for Eli. Each character has their own separate story, though the narratives of each intersect and intertwine in many ways. To Azimuth is, at its heart, an adventure game. Much of the game will entail exploring environments and rummaging about to look for pieces of information and clues, many of which will be locked behind environmental puzzles rooted in real-world logic. How deep players want to go into this exploration is up to them; a lot of information will be hidden in the self-contained environments (and not all of it necessarily true), but much of it can be ignored if the player would rather main-line the story. Choosing to ignore all of this evidence will have an effect on the game's story, though.
As a very narrative-focused game, To Azimuth will contain a sizeable amount of dialogue, with essentially every line spoken by the player character presented as a choice. Through these dialogue choices, as well as through decisions made outside of dialogue, players shape Susannah and Nate into their own unique take on the character. This will affect the story of the game in subtle ways; while it may not always completely change the outcome, it will color the story very differently based on the way that the characters are being played.
Key Features:
- Full original soundtrack by Neutrino Effect
- Character-driven science fiction story involving alien abduction, conspiracies, addiction, and mental illness
- Meaningful decisions shape Susannah and Nate into your own version of them that can be shared
- Open, explorable environments
- Environmental puzzles based in real-world logic
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