With the potential of a collective horde of over 1.000 zombies, television spectators vote upon how many and what kind of zombies or obstacles they want to un-cage to make survival all the more harder for you to accomplish.
The arena comprises of hundreds of hexagon shaped tiles that are capable of totally changing the dynamics of the gameplay by altering the landscape by spawning new obstacles, such as various cars and knives and others; hexagons temporarily caving in on themselves to create dangerous traps for civilians to cautiously navigate; hexagons temporarily raising from the ground to create a blockade that may keep some zombies out, but when they find their way around or if they are all already in front of the barrier, then you are in for a tough time fighting your way out of that horde; alongside many more ever changing hexagonal gameplay dynamics.
The update contains 4 new spectacular guns so that the player could kill even more zombies having more fun:
- Volcano gun (six-barrell-all-you-can-kill machine gun);
- Pepyaka gun (shoots with blue energy blasts which form an elegant explosions when they contact with the enemies);
- Spread gun (shoots with 5 energy blasts in wide and middle range);
- Flare rocket gun (rocket launcher alike);These guns are extremely powerful and especially useful to defeat new fast and venomous boss, the CrusheRhino, which may seem indestructible from the first sight.
Badge amount are increased to 25 and additionally 20+ new perks and chat commands were added to the game.
Features:
- Hordes of zombies to fight!
- Live stream interactions enabling spectators to affect gameplay while watching the broadcast via Live from PlayStation or Twitch.
- Interactively changing arena.The arena comprises of hundreds of hexagon shaped tiles that are capable of totally changing the dynamics of the gameplay by altering the landscape by spawning new obstacles, such as various cars and knives and others.
- Multiple weapons (7 weapons at launch) and ammo types (normal/armor-piercing/freezing/toxic)
- Powerful perks and leveling system. Killing significant quantities of zombies will earn XP, which will eventually enable the player to level up, which is a very important process as it provides the player with a choice of perks that will be incredibly helpful in surviving the hordes of zombies.
There is plenty of weaponry and at launch will be available Beretta, Revolver, Sawed-off shotgun, M-16, M-60 and a futuristic X-Bow and Plasma Gun, while there are various bullet types including: normal bullets, armor-piercing rounds that are capable of shooting directly through zombies and freezing bullets, although we set about adding even more weaponry and bullet types in the future development of the game too.
The control scheme consists of your typical twin-stick shooter with the left analogue stick moving the character and the right analogue stick shooting in the appropriate direction. The player will fight through various categories of zombies, such as slow, fast, jumping, gigantic and enraged bosses.
Killing significant quantities of zombies will earn XP, which will eventually enable the player to level up, which is a very important process as it provides the player with a choice of perks that will be incredibly helpful in surviving the hordes of zombies. The perks have a tremendous power to each of them that can shift the balance of power from the hordes of zombies surrounding you to the player as the perks range from invisibility resulting in the zombies not being able to see the location of the character they are pursuing and insta-death, which sensationally leaves absolutely every zombie in a crumpled heap dead on the ground and not getting back up from it this time, amongst various other perks.
#killallzombies, rated T for Teen, will receive post-launch support with further content and game modes patched into the game for free, therefore when the game launches on the US PSN Store for $13.99 USD.
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