Street Tuning Evolution is the most interactive and in-depth game for any auto enthusiast. Visually and mechanically build and tune your cars for open world street racing, drag racing, drifting or even showing off your rides online with friends. A massive online modding community and un-paralleled realism ensure Street Tuning Evolution is limited only by your creativity.
Full car customization as it were before. Hands-on optical and mechanical tuning. Disassemble and assemble the entire car yourself to build the perfect race car.
The garage gameplay is what makes it so special, we won't forget that with our new project. You'll love the new and improved gameplay that stays true to its roots.
You can leave your car as is, or you can tune it to squeeze out that extra bit of power. You can buy upgrade parts to be more competitive in racing. If you crash your car, it's up to you if you want to fix the whole car or just parts of it at a time to save money. Don't want to drive with your hood or other body parts on the car? You don't have to!
Take your car out on the street to race for money or pinks. Drag racing, road and street racing, as well as drifting will ensure there is something for everyone.
With your support in meeting stretch goals, perhaps combine these experiences into one map - with road and drag racing tracks integrated into the city map for an awesome free roam experience on and offline.
Online Multiplayer is easily the most requested feature for our new game. With your support in reaching our stretch goals, we can turn multiplayer wishes into a reality.
Choose how you play in the diverse world of Street Tuning Evolution. Enjoy the freedom of an open world map and race through the streets or take it to the track and compete against your friends. Anything from drifting to dragging - circuit racing to car shows, or just a relaxing cruise on the highway. Take a step forward into the future of car simulation with Street Tuning Evolution.
We know physics are the most important part of any racing game which is why we have completely re-engineered the Invictus physics engine. We believe we now have the capability to deliver the most accurate body, running gear and engine simulation ever to appear in racing games. As each of our vehicles is constructed from separate physics objects with their own physical properties, we are able to include the following features in our games:
- Accurate simulation of internal engine damage
- Vehicles constructed from more than 50 individual parts
- Complete body deformation including flapping doors and other attached parts
- Vehicles can fall apart in crashes or over time
- Car-body painting and customization method including decals
- Real time and in-game tuning, repairing and assembling capabilities
- Realistic handling of 4 -16 wheeled vehicles
- Accurate simulation of the effects of air and fluids (e.g. water)
- Simulation of front, rear and all wheel drive vehicles
- Surface simulation parameters allowing for on and off road driving conditions
- Novel application of Dyno 2000 simulation based on real world parameters
For this project we combine our latest physics engine with the awesome power of Unreal Engine 4.
When we look at the community around street legal we know its all about modding. Modding has made it possible for this game to survive the past ten years. We know that its very important to support modding with this new game and we want to make it easier. This time around we take it a step further, you will enjoy the tools in addition to documentation for modding the game. You can quickly create addon vehicles , parts and tracks with the help of specific software designed to create content.
Many parts of the game will be tunable including physics. This game will be built from the ground up with the future in mind. It will be modular and expandable. What this means for you is that you don't have to hope that the game is exactly the way you want it to be out of the box. If there is something you don't like, you have the freedom to change it so that its exactly the way you want it to be.
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