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Kingdom Come: Deliverance

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Role-Playing
Publisher: Deep Silver
Developer: Warhorse Studios
Release Date: Feb. 13, 2018

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'Kingdom Come: Deliverance' (ALL) Developer Collaborating With Chris Roberts - Screens

by Rainier on Feb. 18, 2014 @ 7:08 p.m. PST

Kingdom Come: Deliverance is an open-world, action-adventure, role-playing game featuring a nonlinear story and revolutionary, first-person melee combat.

Kingdom Come: Deliverance promises a first-person seat to a harsh and brutal power struggle for the throne. As players traverse expansive, strikingly detailed locales, they’ll grapple with a range of period-accurate fighting techniques, horseback combat, open-field sieges, and large-scale battles, all while developing relationships and a reputation that will inform the greater story.

Kingdom Come: Deliverance promises no magic, high fantasy or mythical overtones - it draws its inspiration instead from historically authentic characters, themes, and warfare.

Kingdom Come: Deliverance is a first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles.


With less than 48 hours to go on the Kingdom Come: Deliverance kickstarter campaign, Warhorse Studios revealed that it will be collaborating with Star Citizen's  Chris Roberts:

When I was 15 years old kid, one of my favorite games for my Amiga 500 was Wing Commander. Damn, that game was like playing Star Wars movie! It had fancy 3D graphics way ahead of its time, awesome story with cool animations and its creator Chris Roberts became my idol. I was never hooked up on any other space sim since then.

22 years later I saw a Kickstarter campaign for Star Citizen and I was sold immediately. It just got everything no other space sim got for last twenty years and it was obvious after the first ten seconds of the trailer. This was the ultimate space game I and immediately pledged without even reading their Kickstarter page. I was not the only one and Star Citizen has become most successful crowd funded game of all time.

So it was logical that one year later, when we were preparing our own Kickstarter campaign, Star Citizen was our role model. You learn from the best. So you can imagine how happy we were when Chris Roberts appeared on the list of our backers, and you can’t even imagine how it felt when we received an email from Chris himself. He was telling us that he likes our stuff and since his team is using Cryengine as well, they would like to cooperate with us and share some technology! Who would have thought about this 23 years ago when playing Wing Commander?

So to to make long story short – we will share some of our tools with Star Citizen team and Deliverance will most likely have some tech from Star Citizen as well. Hell yeah!

And if you don’t believe me, just listen to man himself:

"What first drew me to Kingdom Come was the game’s launch trailer, embedded above. Like Star Citizen, the team at Warhorse has launched their project with a graphically stunning video that showcases actual gameplay… and it is intense! Also like Star Citizen, the game is built on the CryEngine. They’re using the same technology to do for swords and armor what we are doing for spaceships and alien worlds.

Kingdom Come doesn’t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood. Star Citizen doesn’t need peasants and knights… but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine.

The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done! We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing! I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!

I encourage all Citizens to take a look at Warhorse’s Kickstarter. If you’re a fan of the kind of detail we put into Star Citizen, it may be something you’d enjoy. If not, it’s still a great example of some of the incredible things that are possible with CryEngine. I think they’re doing incredible work and I’m proud to have backed the game myself."

— Chris Roberts


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