Death in Candlewood plunges its player into the darkest corners of 1940s America and spans a single night in the life of Ray Dune, a doctor whose relationship with reclusive psychiatrist Lester Caravan has reached a deadly crisis point. When his vulnerable adopted son Rizzo mysteriously disappears, Dune is forced to act. Navigating the dark paths of Candlewood Mountains and a terrifying onslaught of inhuman assailants, Dune sets out on a desperate bid to save himself and his son from the bloody machinations of a madman.
Death in Candlewood is being developed by a new studio by people who worked on Silent Hill, F.E.A.R. and The Witcher and also consulted with designers from BioShock. The game's already will into development and Rosebud needs $60,000 on Kickstarter to finish things off.
"The Kickstarter campaign has been challenging," said producer Toni Sanchez, "but we really believe in Death in Candlewood and want to make it something special. If anyone else agrees, we'd love them forever if they could chip in and help us make this dream a reality."
Key Features:
- Top-notch visuals and performance immersing the player in a psychological horror FPS influenced by Edgar Allan Poe and classic horror films
- 20+ melee and ranged weaponry from bare fists to Maschinengewehr 42s and tranquilizer pistols
- Lush environments and unique settings, from 6km² of shadowy mountain ranges to 4km² and over 1,000 buildings in the town of Candlewood, which can be walked, stalked, driven or swum through
- Innovative genre with mainly FPS mechanics plus role playing customisation, stealth elements and third person POV for driving a range of vehicles
- Buy and upgrade your ammunition, health, equipment and weapons
- Citizens of Candlewood and characters you encounter throughout the game each have branching, reactive dialogue and randomised events
- Range of animal, human and monstrous enemies, each wielding unique weapons
- Reactive and intelligent AI so foes and NPCs respond realistically to any situation
- Combat system incorporating line-of-sight and noise sensor mechanics
- Slow-motion cinematic dodge manoeuvres for close range melee combat
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