Human Element

Platform(s): PC, PlayStation 4, Xbox One
Genre: Action/Adventure
Publisher: Nexon Corporation
Developer: Robotoki
Release Date: Q4 2015

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'Human Element' (ALL) PC Edition Signed By Nexon

by Rainier on May 8, 2014 @ 4:22 p.m. PDT

Human Element is an open-world survival game which challenges players to rebuild society in the aftermath 35 years after a zombie apocalypse and adapt as the world evolves based on their actions.

Set 35 years after a zombie apocalypse, Human Element combines action, strategy and resource management to offer players the ability to create multiple human survival scenarios. The game features a cinematic, immersive, first-person experience using the latest CryEngine technology, and combines innovative new Streaming and Segmented World massively multiplayer online (MMO) game technologies to achieve a large open-world MMO experience while maintaining the high visual fidelity of a first-person shooter (FPS).

Define Yourself, Define Survival

Choose your role in the rebuilding of society. As a protector. As a scavenger. As a threat.

Whether you choose to survive alone, survive with a partner, or survive with a young child, the world responds to your choices, actions, and individual personality of survival in this open world, scenario driven experience.

“We are excited to work with Robotoki to bring this exciting game to consumers in North America and around the world,” said Owen Mahoney, President and CEO of Nexon. “This announcement marks an important milestone in the strategic partnership we formed with Robotoki in February 2013 and furthers our goal of developing groundbreaking, AAA quality free-to-play games.”

“Partnering with Nexon has allowed us to achieve our ambitious vision for Human Element,” said Robert Bowling, President and Creative Director of Robotoki. “Combining the fast paced, cinematic, visceral gameplay that our team is known for with the exciting MMO social experience and expertise of Nexon, we are redefining the genre of survival games with an unprecedented level of detail within an open-world experience.”


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