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Battlefield: Hardline

Platform(s): PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Genre: Action
Publisher: Electronic Arts
Developer: Visceral Games
Release Date: March 17, 2015 (US), March 19, 2015 (EU)

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'Battlefield Hardline' (ALL) Community's Most Wanted List #2

by Rainier on July 16, 2014 @ 9:02 p.m. PDT

Battlefield: Hardline switches the franchise standard of military themed action for a more urban environment with the player taking part in a police-oriented adventure.

Battlefield Hardline puts players right in the middle of the war on crime in the gritty and glamorous streets of Los Angeles and Miami, allowing gamers to live out their fantasy of being a cop or a criminal.

Delivering an all-new canvas for the best-in-class first person action gameplay the Battlefield franchise is known for, Battlefield Hardline sees Visceral Games bring its critically-acclaimed single player storytelling pedigree to provide an engaging story in a setting reminiscent of modern TV crime dramas. In multiplayer, fans will feel the thrill of the heist or the satisfaction of the ultimate 6bust with new twists including new modes, weapons, vehicles and gadgets.

Battlefield Hardline Lead Multiplayer Designer Thad Sasser outlines some more (here are is the earlier list) of the fixes/improvements the developers are making to Battlefield Hardline based on feedback received during the beta.

Here are 10 more things we’ve learned from the beta that we’re putting into the game.  We want to reinforce how important your feedback has been – we have a lot of other awesome changes underway and will be sharing more soon!

  1. REDUCING FREQUENCY OF EXPLOSIVES: We have heard your complaints about breaking the cops and robbers experience with the amount of heavy explosive weaponry available – but we didn’t want to sacrifice fun!  We’ve made changes to reduce the frequency of explosive use to focus on the core gameplay, and we’ve made the use of explosives much more believable now.
  2. REBALANCING AND RENAMING THE MECHANIC CLASS: We’ve made the class better in more situations – without sacrificing his ability to take down a vehicle.  We’re also looking at renaming it – post your favourite suggestions in the comments!
  3. REVISITING THE IN-GAME HUD: We’re working on establishing a clearer visual difference from BF4 and improving the messaging of the in-game HUD, from objectives to player status information.
  4. REVISITING THE CUSTOMIZE SCREEN: We’ve taken a new pass at how the customize screen is laid out, and are making it clearer and easier to manage your gear and weapon attachments.  This should address the majority of issues reported.
  5. MAKING THE WORLD DEEPER AND MORE INTERACTIVE: We’ve been working on adding more touches to the game world, giving players more options and things to do that impact play.  Look for interactive objects like doors, radios, ammo lockers, and more!
  6. MAKING ROUNDS LAST LONGER: A significant amount of feedback during the Beta was received regarding the quick progression of rounds.  We’ve made tweaks to both Heist and Blood Money that should help make the experiences last longer without sacrificing any of the fun.
  7. INCREASING TRANSPORT VEHICLE HEALTH: There were a lot of comments about cars dying too easily from gunfire.  We agree that one magazine from the AKM should probably not turn your sedan into a 4-person death trap quite so easily.  We’ve also increased the survivability of the utility van.
  8. IMPROVING AUDIO SITUATIONAL AWARENESS: In some of our game modes, situational awareness is very important.  We’re working on improving the audio cues in the environment to help you detect and locate your enemies before they do the same to you.
  9. MEDKITS AND AMMO BOXES SHOULD NO LONGER BLOCK L.O.S. CHECKS FOR REVIVE: Previously, you could fail to revive someone if a medkit or ammo bag was blocking the line of sight check for the revive mechanic.  We are fixing this so that these no longer block you from reviving.
  10. . IMPROVING INTERROGATION: We’ve worked out some changes to the T62 CEW and the Interrogation mechanic.  We’re working on making Interrogation only show enemies in a radius around the captured enemy, but show the marked enemies as if they had been Active Spotted by a teammate – making it both more useful and less powerful at the same time.

We are doing our best to create an awesome MP experience, and in coming days we are revealing a ton of new multiplayer details including information on maps, modes, guns, gadgets and our single player campaign.

We want to hear your feedback!

Thad Sasser
Lead Multiplayer Designer, Battlefield Hardline

Battlefield Hardline, powered by the Frostbite 3 engine, lets players trigger jaw-dropping Levolution events as they shoot out subterranean grow-labs, blow open bank vaults, or tear apart the streets of Los Angeles. Introducing a new arsenal of guns and gadgets, including stun guns, zip lines, and grappling hooks, players take on a bold new level of strategy as both cops and criminals on every map. Maintaining the epic vehicular combat fans have come to expect from Battlefield, Battlefield Hardline ushers in a fast and fresh urban approach to vehicles with loot-laden getaway motorcycles and nimble police choppers to navigate sprawling skyscrapers.

Players looking to head into this new playground with some extra gear can pre-order the Battlefield Hardline Deluxe Edition. With three in-game content packs as well as an additional 10 Battlepacks, the Battlefield Hardline Deluxe Edition ensures players will hit the streets ready for whatever comes at them.

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