In a land far, far away lives a brave young girl called Anna. She lives a peaceful life in the forest with her grandfather, until a mysterious illness befalls him. And so Anna ventures forth to find a cure for him, but this world is a much more dangerous and bizarre place than she'd thought: putting her journey to a sudden end, the witch Winfriede kidnaps Anna to use her for an experiment.
Winfriede's experiment is a success – Anna develops telekinetic powers, but this is also where the witch’s schemes are foiled: with the help of Ted, a boy who has been turned into a teddy bear, and new powers she can barely control, Anna manages to escape from her cell.
Together with Ted and her new impressive ability Anna is off for an adventure in the haunting world of Grimm's fairy-tales and European folklore. Witches, ghosts, trolls and cursed princesses: no matter if you have to save them or outsmart them – they all play their part in Anna's quest to find a cure for her grandfather.
And since there's no rest for the wicked, Winfriede breathes down Anna's neck, eager to reclaim her successful experiment at any cost.
Almost each mythical creature has their own story in Anna's world and can help her on her quest – or actually needs Anna's help. And if everything else fails, her telekinetic powers are always good to provide a way out of dicey situations in the most lateral way possible.
More articles about Anna's Quest