To celebrate and expand upon this success, Steam content creators now have the ability to create and sell items for non-Valve games. And in addition, a new suite of reporting tools have been introduced that allow content creators to monitor and track the sale of their items in real time.
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Steam Workshop Sales Surpass $50 Mill, Allows Non-Valve Game Items
by Rainier on Jan. 28, 2015 @ 10:38 p.m. PST
Since the Steam Workshop launched in late 2011 over $50 mil has been paid to the community content creators producing items for Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive.
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