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Ashes of the Singularity

Platform(s): PC
Genre: Strategy
Publisher: Stardock
Developer: Oxide Games
Release Date: March 31, 2016

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'Ashes of the Singularity' Launches Early Access Next Week - Screens

by Rainier on Oct. 13, 2015 @ 2:50 p.m. PDT

Ashes of the Singularity is a real-time strategy games where humanity embraces its next evolutionary phase while an existential war is waged on an unprecedented scale across the galaxy.

Humanity long ago shed its mortal skin and developed into beings of pure consciousness. But the Singularity is a thing of the past and the very future of human existence is being threatened. Though the post-humans wield godlike power, they find themselves at war for domination of not just the Milky Way but all galaxies with Haalee, the sentient AI, who is bent on saving the universe from post-human predation.

Pouring your human consciousness into thousands of deadly constructs, the time has come for you to join epic confrontations where countless robotic manifestations of war smash each other into scrap only to be replaced as factories convert all available matter into a steady stream of fresh war machines. In this war for ever-more intelligence, where control of matter to fuel the expansion of computing power is the only goal, the struggle will inevitably consume the galaxy...one planet at a time.


Ashes of the Singularity, will launch on Steam Early Access for $39.99 on October 22, 2015. This 20% discount off the list price of $49.99 will be available for a limited time.

The Early Access version will include several different planets to battle over as the Post-Human faction. Both the single-player AI and multiplayer settings will be available.

“Previously, RTS games had to choose between great visuals or lots of units, due to being limited to 32-bit and DirectX 9 based engines," said Brad Wardell, President & CEO of Stardock. "It's one of the reasons that RTS games have kind of hit a wall these past few years. The RTS could be pretty or be epic, but not both. Thanks to the Nitrous engine, we can support tens of thousands of units acting independently as part of a worldwide battle with a distinct visual style."

"We are very excited to go into early access," said Wardell. "Given how ambitious this game is, we're going to need all the help we can get from our player base to reach our goal of making this the most epic, large-scale real time strategy game ever."

Besides being the first 64-bit RTS and being the first to use DirectX 12, Ashes of the Singularity also includes the first asynchronous multi-core real-time AI.   

"While we expect the game to have a strong multiplayer community, we are adamant that the single player game have intelligent and challenging computer opponents to play against," said Wardell. "We have team games with friends versus the AI, free for all, and every other combination in place already to help begin testing this part of the game early.  This isn't one of those games where the AI is an afterthought."

"Nitrous basically does what CGI in movies has done, except in real-time," said Wardell. "What was considered the realm of pre-rendered CGI in the 90s is now something we can do on the fly."

A real-time strategy game on a scale never before seen, where even the smallest units have diverse, independent weapons systems on them and every shot fired has its own targeting solution and ballistics model, Ashes of the Singularity explores entirely new and engaging gameplay fundamentals coupled with jaw-dropping visuals. With literally thousands of units acting independently on screen at the same time, players are introduced to a familiar infrastructure of real-time strategy gameplay while focusing their attention not on small engagements between a handful of units, but instead waging large-scale wars across multiple simultaneous battlefronts.

Ashes of the Singularity offers innovative multiplayer alongside its epic single-player campaign that tells the tale of the Singularity and complications arising from humanity's evolution away from physical form. League structures, leaderboards, stats and other features will be announced as development continues, powered by Stardock's cloud-based Project Tachyon metagaming services (led by lead architect Adrian Luff, who helped build Blizzard's Battle.net).


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