Furi feeds on the tension of one-on-one fights against deadly adversaries.
Each of the formidable guardians—designed by Afro Samurai creator Takashi Okazaki—has a unique and surprising combat style that requires focus and skill to defeat. Defeat one boss after another to escape this surreal prison and discover what’s waiting behind the last gate. The high-energy action gets a boost from an explosive soundtrack composed by up-and-coming electro musicians including Carpenter Brut, who created the trailer’s theme.
You were captured. Look what they’ve done to you… time to wake up!
The jailer is the key, kill him and you’ll be free.
“I have long dreamed of making a game of pure boss fights, with a focus on dueling and besting enemies who rival your own skill and strength,” says Creative Director Emeric Thoa. “Furi is designed with Japanese action games in mind — games that reward skills and reflexes, with a character that reacts immediately, like Devil May Cry, any game from Platinum, or even the Super Punch Out series.”
The story of Furi starts ten years ago, when Emeric was asked what he would do if he could make his dream game. He came up with a game that would be one long boss fight. A boss fight against an opponent similar to you, not a gigantic creature or a demon. A boss fight that felt like a duel— a tense, exhausting, and utterly rewarding duel. Furi is the manifestation of this idea that stuck with Emeric, as he grew as a designer and set up The Game Bakers. Furi is a game where you fight for a reason. It's a game that teases you before the fight, while you walk toward your fate, the same way you would be pumped up and stressed before a boxing match. The combat gameplay is designed with Japanese games in mind — ultra fast-paced and responsive. Your character moves as soon as you send an input. Skills and reflexes are required to dodge and parry the enemies’ attacks.
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