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RollerCoaster Tycoon World

Platform(s): PC
Genre: Simulation
Publisher: Bandai Namco Games (EU), Atari (US)
Developer: Pipeworks
Release Date: Nov. 16, 2016

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'RollerCoaster Tycoon World' Beta Starts This Weekend

by Rainier on Oct. 29, 2015 @ 6:33 p.m. PDT

RollerCoaster Tycoon World combines fan-favorite and completely new gameplay elements – such as a track builder, more rides than ever before, and all-new cooperative multiplayer functions in addition to classic single player modes.

RollerCoaster Tycoon franchise is packed with exciting fan-favorite features and next-generation building and simulation elements – including a 3D spline-based coaster builder and robust user-generated content experience. RollerCoaster Tycoon World is based on real-life theme park schematics, ride physics, and guest traffic patterns. Six Flags Entertainment, the world’s largest regional theme park company, provided the technical expertise and inspiration to help create the most realistic theme park simulation experience ever.

RollerCoaster Tycoon World is packed with numerous fun-filled features that fans know and love, including designing an amusement park with different rides, attractions, and shops to manage, deep simulation, and destructible coasters. New gameplay includes visiting other player-created parks from around the world, sharing blueprints of other coaster creations, and choosing various landscapes on which to construct each park. Gamers can engineer their own individual environments in a full-featured single player mode, or enhance their experience by collaborating with up to four players to create one massively grand amusement park.

The first RollerCoaster Tycoon World Beta Weekend will begin for all PC pre-order customers on Friday, October 30th and run until Monday November 2nd. The RollerCoaster Tycoon World Beta is a technical demo focusing on our coaster building system and will show tycoons just a small taste of the sandbox experience and great parks you will be able to build when the game launches.

If you’ve already activated RCTW via Steam, the game will be automatically made available via a Steam update on 10/30. If you have yet to activate your game, follow the instructions given by Steam upon your purchase, or if you purchased directly from or other retailers, follow this link for activation instructions.

The Beta will let you experience Sandbox mode in our Forest map. It is important to note that we are disabling the financial and peep simulation for Beta Weekend 1. We hope to gather tons of feedback from you all, so make sure to join our community at The features in the beta include:

  • Coaster Building: You will be able to utilize the FULL coaster builder across all of the coaster types. This is a HUGE system that we want feedback and testing on from our community. It’s one of the most important parts of the game and we have worked really hard to make it easy and intuitive to use, while providing unprecedented control and depth. Let us know what you think!
  • Coaster Simulation: Almost all simulation features of RCTW will be enabled, from Operations Screens, to Physics, to Building. Let us know your thoughts on the feedback the game is providing. Do you like how it’s reporting ride stats? What do you think about the new safety rating? Any and all feedback is appreciated.
  • Coaster Physics: We want you to test the limits of our coaster system and show us some of the craziest designs possible so we can identify what we need to tweak over the comings weeks and months. Build something super tall, boost coasters too fast around a track, and of course send them flying off the rails!
  • Coaster Riding: Everything you build will be rideable in first person cam. It’s a system we are still tweaking but we want you to test it now and give us feedback!
  • Scenery: Just as integral as the coasters you’ll build, scenery helps bring your park to life. For this Beta, we’re offering a selection of in-game scenery options. This is also critical to UGC as we want our future UGC creators to have an idea of some of the in-game scenery we will be offering, how it will look in the game, and how it affects different aspects of the game.
  • Paths/Grid: Queue and path systems will be enabled. Tell us how you like our new grid-free map, the on-demand grid, and of course test out those curved paths.
  • Terrain Deformation/Water: This system, although simple to use, is actually incredibly complicated to implement due to all the interactions with our building and physics engines. Test it out!
  • Additional Features: It goes without saying, but there are a ton of other “under-the-hood” features in there as well.

Additionally, while you are playing the game we will be gathering data on System Configurations (through Steam), reading through your bug reports on our bug tracker (details to be announced next week), interacting on the forums, and much more. We expect a ton of feedback on the performance of the game (as it is NOT fully optimized yet) and will continue to optimize based on that.

The way the Beta program is laid out right now allows for you to make the biggest impact on the game by letting the dev team focus on specific parts as more and more of the game is revealed in stages. We will be doing more Betas in the future and we really need to be able to gather feedback in actionable chunks. For example, performance, peep simulation, and full park operations testing is really the focus of our 2nd Beta (currently scheduled for late November).

Key Features:

  • Powerful Building Tools: All new genre-redefining tools allow for freeform object placement, curved paths, innovative 3D track editor, and fully deformable terrain with water. A robust selection of in-game objects includes pre-made rides, coasters, scenery and shops.
  • Expansive Customization Support: Play on multiple maps with various themes. Plus, for the first time in the history of the franchise, RollerCoaster Tycoon World integrates with Steam Workshop to introduce native user-generated content tools.
  • Fully Realized Next-Generation Simulation: Detailed Park Management Tools, Multiple Game Modes, Responsive Environments and Guests, Advanced Physics, Innovative Services as well as the ability to ride every coaster in the game makes RCTW one of the most advanced simulation tycoon games ever!
  • Native Sharing and Social Features: From social media integration to native Steam Workshop support, you’ll be able to seamlessly share your creations with the world.

RollerCoaster Tycoon World will be released as a full premium PC experience, giving fans the ability to enjoy a micro-transaction free amusement park.

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