For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position - by reinforcing walls and floors, using barbed wire, deployable shields and mines, and more - or breach the enemies’ using observation drones, sheet charges, rappelling, and more. The fast pace, lethality and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.
Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level.
Ubisoft announced that an open beta will take place November 25–29 on Xbox One, PS4 and PC. The open beta will be an invitation for all players to try Tom Clancy’s Rainbow Six Siege for free, ahead of the worldwide launch.
Golden Globe Award–winning actor Idris Elba takes the lead role in the explosive trailer entitled “Siege the Day” that brings to life an actual in-game multiplayer match with counter-terrorist operators facing off in a setting inspired by the House map from the game. He also enlightens viewers on the exciting and destructible foundations of Tom Clancy’s Rainbow Six Siege in the complementary featurette series, “The Laws of Siege.”
The trailer and the featurettes were shot over four days in Prague, directed by Park Pictures founder Seb Edwards along with Angus Wall, two-time Academy Award–winning film editor (The Social Network and The Girl with the Dragon Tattoo) and founder of Rock Paper Scissors and its sister company, VFX. Ubisoft worked with Los Angeles–based agency Omelet on development of the concept and overall creative direction and execution of the “Siege the Day” campaign.
“Getting to work on a set with explosions and big destruction always adds an element of excitement. The Tom Clancy’s Rainbow Six Siege shoot was unique in that my character is at the eye of the storm during the chaos around him,” said Idris Elba. “In the game, walls can be shattered; ceilings and floors can be breached to change how players experience the game. My character walks the viewer through the destruction, while coming out unscathed on the other end.”
Key Features
- Counter terrorist operatives are trained to handle extreme situations, such as hostage rescue, with surgical precision. As “short range” specialists, their training is concentrated on indoor environments. Operating in tight formations, they are experts of close quarter combat, demolition, and coordinated assaults.
- For the first time in Rainbow Six, players will engage in sieges, a brand-new style of assault. Enemies now have the means to transform their environments into strongholds: they can trap, fortify, and create defensive systems to prevent breach by Rainbow teams. To face this challenge, players have a level of freedom unrivaled by any previous Rainbow Six game. Combining tactical maps, observation drones, and a new rappel system, Rainbow teams have more options than ever before to plan, attack, and diffuse these situations.
- Destruction is at the heart of the siege gameplay. Leveraging Ubisoft Montreal’s proprietary Realblast engine, players now have the unprecedented ability to destroy environments. Walls can be shattered, opening new lines of fire, and ceiling and floors can be breached, creating new access points. Everything in the environment reacts realistically, dynamically, and uniquely based on the size and caliber of bullets you are using or the amount of explosives you have set. In Rainbow Six Siege, destruction is meaningful and mastering it is often the key to victory.
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