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Squad

Platform(s): PC
Genre: Online Multiplayer
Developer: Offworld Industries
Release Date: Sept. 23, 2020

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'Squad' Coming To Steam Early Access - Screens & Trailer

by Rainier on Nov. 21, 2015 @ 10:45 a.m. PST

Squad is an online, team-based military themed first-person-shooter where high levels of teamwork and communication are crucial to success.

Inspired by the Project Reality modification for Battlefield 2, the game will place its players in a realistic environment and encourage them to work together. Doing so tends to be an excellent way to build an immersive and visceral combat atmosphere. To those familiar with PC shooters, the best way to describe this would be as a middle ground between the Battlefield and Arma series.

Built from the ground up in the Unreal Engine 4, Squad pits teams of up to 50 players against each other in white knuckle modern day combined-arms combat scenarios, with both conventional and unconventional forces. The players dictate how the scenarios unfold with base-building and interactive environments, intuitive squad command and management tools and large-scale warfare where strategy and leadership are just as important as a quick trigger finger.

The battlefield of Squad is built around organized teams using both the environment and the assets available within the ga6me to wage a tactical battle against an opposing team. From role organization to base building to vehicle mechanics, teamwork amplifies the effectiveness of the tools at your disposal. Supported by intuitive positional VOIP and navigation systems players will be able to maintain situational awareness and seamlessly interact with others. Dedicated chain of command channels and localized voice will be an effective tool for communication and organization.

Squad will be available on Steam Early Access starting December 15th, 2015 for US $39.99, and for early birds, current pre-purchase price for a Steam Early Access key is US $30 until November 30th.

As of Midnight PST November 30th 2015, the developers are ending pre-purchasing of the Squad Leader tier and the end of the Founders program with associated limited edition perks.  Currently available as a Founders “Squad Leader” Package with the following perks on Steam:

  • Founder Patch in-game on your soldier (Delivery date TBD)
  • Founder Tag in the Community Forums
  • Exclusive Alternate Weapon Skins (AK74 and M4)
  • Digital copy of the Squad soundtrack
  • In-game name in Credits

With the launch of Steam Early Access there will be two new maps revealed, a 16km^2 map based on a real world location in Afghanistan, and a firing range/close quarter combat training map for rehabilitation of gamers who are unaccustomed to proper tactical squad based CQB gaming, as well as two new factions, Russia Ground Forces and irregular Militia.  This will bring the day one Early Access game to a total of four factions, five maps across two real world conflict zones, and four game modes.

  • Advance and Secure.  A single or multi latticed conventional vs conventional objective based game mode where base building and supplying bases are secondary objetives allowing full use of the dozen plus kits available in game.
  • Conquest. An objective based game where conventional and irregular forces vy for control of all objectives simultaneously, presenting scenarios experienced in the river valleys of current conflict zones where irregular forces flow like water around conventional force troop aggregations.
  • Insurgency.  A Conventional vs Insurgent game mode where conventional forces take mechanized infantry patrols into territory to search and destroy Insurgent weapon caches.  Insurgents are given broad leeway to use guerilla tactics to eliminate the conventional forces’ reinforcements.
  • Territory control.  A Conventional vs Conventional or Conventional vs Insurgent battle where the conventional forces have to apply boots on the ground to secure total control of the terrain and towns, one square meter at a time.

Offworld Industries also reveal the first song from the soundtrack of the game “Lost Squad” by Scott Tobin.  The song will first be seen in the streaming and highlight reels from the inaugural clan vs clan tournament beginning on Dec 5th, a tournament that will grow to include dozens of Founder communities who pledged to support the development team as Squad moves into Early Access and beyond.  Music written, composed and performed by Scott Tobin.


Squad seeks to establish a culture of camaraderie that is unparalleled in competitive multiplayer shooters. This is a game where you can work together and coordinate with your team: players from around the world, often that you just met.

Squad will support up to 100 players in competitive multiplayer. This broad scope serves to immerse the player into a rich battle environment filled with challenges and opportunities. With teams of sufficient size, some players can perform supporting roles while leaving enough front-line combatants to provide fun and challenging gameplay across the full expanse of the battlefield.

A wide variety of support vehicles and aircraft will be included. Tanks and close support helicopters will spearhead a team’s assault into enemy lines while transport helicopters and APCs will provide much needed logistics and transportation support.

Commanders and squad leaders will be given the ability to shape the battlefield through construction of defensive and offensive fortifications as well as control of battlefield planning and supplemental combined arms assets. Coupled with this, spawn dynamics will be affected by occupation of territories and level of supply each objective is receiving. Organized control of the battlefield will ensure a properly supported supply structure and pave the way for a strategic victory.

It’s all about teamwork.

Key Features:

  • Massive Online 50 vs 50 Squad-Based Combined Arms Warfare
  • Large scale maps up to 8km^2. (currently working with 2km and 4km maps)
  • Organic and Emergent Gameplay, this won’t be a linear shooter
  • Maps based on Geographic Information System satellite data of real world locales
  • True First Person (aka ‘body awareness’) character models, there won’t be walking gunheads here. High quality models and complex animations systems.
  • Built in Voice Over IP using the best codecs available, with attenuated localized, intra-squad radio, and inter-squad command radio communications.
  • Simulated damage models and simulated ballistics
  • NO grinding rewards system and no dress up dolls
  • Showcase Deployables and Base Building which no other military FPS has.
  • Real world current time period armaments using highly accurate modelling
  • Teamwork oriented gameplay that doesn't require a clan or private server to fully realize the potential of the gameplay.
  • The creation, defense, destruction and resupply of chained spawn positions in an overlapping and always fluid emergent chessboard designed in our maps.
  • A very open development team with excellent community communication, and preparations in progress for mod support near retail release.
  • Essentially an "everything" game. Infantry/Logistics/Air Combat/CAS/Armor Warfare


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