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Tom Clancy's Rainbow Six Siege

Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: Action
Publisher: Ubisoft
Developer: Ubisoft Montreal
Release Date: Dec. 1, 2015

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'Tom Clancy’s Rainbow Six Siege' (ALL) Post-Launch Plan Revealed - Trailer

by Rainier on Nov. 6, 2015 @ 1:31 a.m. PST

Inspired by real world counter-terrorist organizations, Tom Clancy's Rainbow Six Siege puts players in the middle of lethal close-quarters confrontations.

For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position - by reinforcing walls and floors, using barbed wire, deployable shields and mines, and more - or breach the enemies’ using observation drones, sheet charges, rappelling, and more. The fast pace, lethality and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level.

With its strong focus on multiplayer action and giving players a dynamic, continually evolving experience, it should come as no surprise there are big plans in the works for Rainbow Six Siege after its launch. The developers have pulled back the curtain on what’s ahead for 2016, including new content and support plans, which we’ve detailed below.

Rainbow Six Siege will be actively supported with regular gameplay balancing, tweaks, improvements to features, and detailed patch notes. Additionally, a dedicated team of about 80 people will continually listen to fan feedback, monitor gameplay statistics and ensure that the experience is the best it can be. Events and competitions are also in the works, as are four major content expansions for 2016 that include new maps, operators, modes and weapons that will be playable at no additional cost.

Over the course of the coming year, Rainbow Six Siege will receive four major content expansions that are divided into seasons. Each expansion adds one new map and two new operators, each with a new unique gadget and new primary and secondary weapons. New game modes, cosmetic items and in-game events will also be released during the year. While all maps and modes will be immediately available to all players, the new operators and weapon skins will need to be unlocked with Renown, which is earned while you play, or purchased with R6 Credits. Also, there will be a number of premium weapon skins that can only be accessed with R6 Credits. These are purely cosmetic, however, and won’t affect gameplay.

Nearly everything you do in Rainbow Six Siege will net you Renown, including winning or losing matches, kills, assists, reviving teammates, playing ranked matches, watching tutorials or completing Daily Challenges (more on those below). Killing teammates will negatively impact your Renown, however, so watch your fire. The developers estimate most players will earn around 1,000 Renown for each hour of gameplay.

Meanwhile, R6 Credits are an optional premium currency that will be available at launch in packs of 600, 1200, 2670, 4920 or 7560. A pack of 600 R6 Credits will cost $4.99 USD, with larger bundles offering more Credits per dollar. In addition to enabling players to buy content rather than spend Renown, you can also purchase Renown Boosters, which will generate Renown more quickly while playing.

The 20 operators included at launch can be unlocked relatively quickly with Renown – the first one you unlock in each counter-terrorist unit costs 500 Renown, the second is 1,000, and so on. Operators added after launch will be available for 25,000 Renown each, reflective of around 25 hours of gameplay. Data collected by the development team suggests that FPS players tend to spend around 8-10 hours per week playing their favorite game, meaning it should take between two and three weeks of regular play to unlock a post-launch operator. Alternately, new operators can be unlocked for 600 R6 Credits ($4.99 USD).

Daily Challenges are optional goals that can net players extra Renown. These might include, for example, eliminating a certain number of opponents in a single match, performing a set number of headshots, or winning a number of matches or rounds.

Weapon skins will be divided into tiers. Tier 1 skins can only be unlocked with Renown, while Tiers 2 and 3 can be unlocked with either Renown or R6 Credits. Tiers 4 and 5 (which represent about a third of the available skins) can only be unlocked with R6 Credits.

Key Features

  • Counter terrorist operatives are trained to handle extreme situations, such as hostage rescue, with surgical precision. As “short range” specialists, their training is concentrated on indoor environments. Operating in tight formations, they are experts of close quarter combat, demolition, and coordinated assaults.
  • For the first time in Rainbow Six, players will engage in sieges, a brand-new style of assault. Enemies now have the means to transform their environments into strongholds: they can trap, fortify, and create defensive systems to prevent breach by Rainbow teams. To face this challenge, players have a level of freedom unrivaled by any previous Rainbow Six game. Combining tactical maps, observation drones, and a new rappel system, Rainbow teams have more options than ever before to plan, attack, and diffuse these situations.
  • Destruction is at the heart of the siege gameplay. Leveraging Ubisoft Montreal’s proprietary Realblast engine, players now have the unprecedented ability to destroy environments. Walls can be shattered, opening new lines of fire, and ceiling and floors can be breached, creating new access points. Everything in the environment reacts realistically, dynamically, and uniquely based on the size and caliber of bullets you are using or the amount of explosives you have set. In Rainbow Six Siege, destruction is meaningful and mastering it is often the key to victory.

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