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Legions of Steel

Platform(s): PC
Genre: Strategy
Publisher: Slitherine Software / Matrix Games
Developer: Studio Nyx
Release Date: May 2015

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'Legions of Steel' Gets New Date - Screens & Trailer

by Rainier on March 3, 2015 @ 10:46 a.m. PST

Legions of Steel is a tactical game of futuristic combat, built upon the fun and fast board game rule system.

The Empire of the Machines is threatening the entire universe. All of the other factions are now banding together as the survival of every single species is in danger. Repelling such a powerful and massive invasion is no mean feat. Fighting the Machines on a traditional battlefield is a waste of time as they receive endless reinforcements from their production facilities. That’s why these factories are their only weakness and therefore a high priority target for Humanity. Only a daring commando raid into this very dangerous environment can change the balance of the whole war.

Squads of machines and humans fight hard in the inhospitable undergrounds of the production facilities. With the one shot, one kill philosophy adopted by the developers, every move, line of sight, and action point becomes a resource of strategic importance. So players will have to select the right tactical option at the right moment to eliminate enemies while protecting the lives of their units!

Initially announced for late 2014, developer Studio Nyx decided to extend the development period in order to provide more content into the game, and especially nerve-racking multiplayer modes that should seduce fans of competitive and intense matches!

"In trying to faithfully recreate the thrilling experience of the Legions of Steel board game, we wanted to draw inspiration from successful classics such as Space Hulk and Doom: The Boardgame", said Romain Soulie, CEO of Nyx Studios. "The addition of a very engaging multiplayer system, involving head to head, multiplatform challenges and the tournament system, really makes Legions of Steel stand out on its own".


Key Features:

  • Turn-based tactical firefights: Each unit has its own skills and characteristics. It comes with its own set of weapons and abilities making the game deep and complex for experienced players, yet simple and approachable for novices.
  • Electronic Warfare (Fog of War): A game mode on its own, Electronic Warfare is an option players decide to activate and which completely changes the game into a whole different experience. All maps are playable in Electronic Ware mode
  • Players can choose from a host of available firing options
  • The Advanced Covering Fire options allow for very precise control on what your units do during opponent’s turn
  • Grenades! Used to unlock gridlocked situations, players can throw them around corners without getting exposed. These are also used by the Machines to create smoke cover
  • Leadership points are a very limited resource used to “break” the common rules. Players will use them to add more actions (movement, fire), increase the odds when firing, or even dodge bullets during opponent’s turn.
  • Initiative Roll: Each map calls for an initiative roll at the beginning of the turn. Leadership can be spent to influence the roll. The winner of the roll chooses who starts to play the turn. This system breaks the linearity of turn-by-turn games. Which player is going first is always unknown.
  • Suspense above all: Radar detection and echoes add suspense to the gameplay. Every move is a thrill
  • 2 playable factions with their own units and equipment
  • 2 Single player campaigns in an immersive setting
  • 15 scenarios for single player or multiplayer
  • Multiplayer: Play with friends online through asynchronous, cross-platform multiplayer using Slitherine’s PBEM++ server or offline using familiar hotseat mode

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