The mystery-adventure title blends the horror genre and puzzles in a surreal, near-future setting. Players become Neuroprobers, specialized physicians who use cutting-edge technology to venture into the minds of victims devastated by psychological trauma.
As you explore surreal labyrinths and solve the puzzles of the mind, a biofeeback sensor will monitor how scared or stressed you become moment-to-moment. If you let your fears get the best of you, the game will become harder. If you’re able to calm yourself in the face of terror, the game will be more forgiving.
Nevermind’s goal is to create an unforgettable gameplay experience that also teaches players how to be more aware of their internal responses to stressful situations. If you can learn to control your anxiety within the disturbing realm of Nevermind, just imagine what you can do when it comes to those inevitable stressful moments in the real word...
Flying Mollusk’s biofeedback horror game, Nevermind, is now available to the public via Steam Early Access.
“We’re excited to be able to bring Nevermind’s unique psychological-horror experience to a wider audience through Steam,” said Erin Reynolds, Creative Director of Flying Mollusk. “Early Access allows us to garner feedback from players, in integrate it into the final game, which means a better game for everyone.”
Steam’s Early Access program gives players the opportunity to provide feedback to the development team that will help inform, improve, and uniquely shape the ongoing development of Nevermind.
Nevermind was originally conceived as a Master’s degree thesis by industry veteran Erin Reynolds, who created an innovative prototype that haunted her nights as unfinished business. After the original student team moved on, Reynolds dreamed of completing the game. Now she has voluntarily left her job in order to make Nevermind the first game to fully leverage biofeedback science.
Nevermind offers players an new horror gaming experience, challenging them to:
- Keep calm. The game will get harder as you get scared. It does so by reading your heart rate variability - the consistency of the duration between heartbeats.
- Solve puzzles. Players navigate the broken, chaotic minds of the deeply disturbed, coming face to face with horrors that would torment even the most calm and capable of players.
- Develop real-world skills. Learn methods by which they can manage stress and anxiety outside the game, all while uncovering the deep, dark secrets that ruptured a patients’ sanity
At the time of launch, Nevermind’s biofeedback features can be activated with a variety of sensor options - including any RealSense-enabled laptop. A full list of available sensors can be found on here, with more due to be added as development continues. Although the biofeedback element takes Nevermind to the next level, it can also be enjoyed without any sensors - playing more as a more traditional, non-biofeedback enhanced, but equally engaging, game.
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