The Black Glove

Platform(s): PC
Genre: Action/Adventure
Developer: Day For Night Games
Release Date: 2015

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'The Black Glove' Development Halted

by Rainier on May 11, 2015 @ 4:48 p.m. PDT

The Black Glove is an eerie, surrealistic, first-person game experience by an independent team of developers who helped create BioShock Infinite and BioShock.

The Black Glove attempts to push the narrative game genre forward by tying story directly into gameplay, allowing players to alter both events and the world around them.

Welcome to The Equinox, an eerie 1920s theatre that appears unstuck from conventional reality. A venue pervaded by weird dream logic, inexplicable holes in space, unshielded x-ray art installations, and tasteful use of crushed velvet. 

The Equinox has three creators in residence: the artist Marisol, the filmmaker Avery Arnault, and musical act Many Embers. Their work is in bad shape when you arrive and it's taken a strange, metaphysical toll on the theatre. Time flows backward in areas. Weird things peek out of once-sealed doorways. Unearthly music plays.

Okay, bad news first: We’ve decided to shelve The Black Glove for now. Good news: The team members are all working on exciting new games.

We’d like to thank everyone who lent their support to the project. Whether you checked out the project on Kickstarter, wrote a news story about it, created awesome fan art, gave advice, or even just RTed, thank you a thousand times.

As you’ll recall, we began The Black Glove shortly after our previous studio shuttered, working on the game in our spare time while juggling freelance assignments.

In October, we attempted to use raise the funds to make the game via Kickstarter. It didn’t work out, so we decided to explore other potential opportunities.

We put together a gameplay demo that showed how you used The Black Glove artifact to explore the narrative rich environments of The Equinox and unlock its secrets. We brought it to GDC and PAX East and showed it to publishers behind closed doors.

We garnered some interest, but didn’t find the perfect glass slipper we were looking for and, understandably, began to lose key people to full-time work elsewhere.

We’ve invested thousands of hours and considerable thought and emotion into the project, so it’s hard to step away, but it’s not forever.

Design legend Paul Neurath said to us recently, “In my experience, good ideas don’t have expiration dates.”

They’re words we’ve really taken to heart, so we intend to return to The Black Glove later when we can do it right.

And that’s just everything we can tell you about yet. Stay tuned for more.

Thanks again to everyone for your extraordinary support.

Be seeing you,

Joe Fielder

As the latest Curator, it falls to you to get The Equinox back on its feet. It's your job to change the creators' past to improve their work in the present. How? The hosts Hazel and Cribbage explain that there are "certain games of skill and chance that allow us to interact with... what you might call 'fourth-dimensional space.'"

The Space Minotaur is The Equinox's boogeyman, a relentless, nihilistic monster whose taunts cause a mix of existential angst and nervous laughter. Overcome him and his minions in spectacular fashion to perform game "feats." 

Alter one and everything changes. A somber, portrait art display becomes a kaiju autopsy scene where giant monster parts glow like scorpions under black light. A warbling country act in The Music Club is replaced by lounge singers in smoking jackets. A poorly-conceived 70s disaster film in The Cinema turns into a silent movie sci-fi gem, once thought lost in a fire.

Based on your decisions, the creators may become influenced by 8-bit video game music, 60s era pop art, Day of the Dead folk art, 70s cosmic comics, anime, multi-media experimental art, cyberpunk fiction, sad-eyed clown paintings, low-budget   b-movies, and more. The choice is up to YOU. 

The Black Glove is designed to be fun to replay many times over for gamers who want to see and hear everything. Random surreal moments, challenging arcade feats, and dozens of unique narrative scenes and environments will make it a narrative game with surprising replayability.


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