Act of Aggression vows to bring about a return to the 90's Golden Era of real time strategy games, delivering all of the core mechanics sorely missed by many RTS fans: base building, resource management, unit production and dynamic, immersive battles will meet high fidelity production values and intelligent modernization.
In what is shaping up to be their most ambitious project since Act of War, Eugen Systems will deliver a real-time strategy experience set in the 2020's in a darkly realistic future where 3 major factions fight for their interests. In a world where international crisis and financial order is set in a seemingly unending loop, the shadowy organization known as "The Cartel" attempt to complete a secret agenda with high-tech technology, stolen prototypes and stealthy operatives. Against this looming threat stands the Chimere, a UNO funded, classified military organization specialized in fast strikes, which attempts to maintain global peace and order. Finally, somewhere between the two stands the US Army, worn out by two decades of being kept on a war footing with too few replacements, but still fielding a great deal of battle-hardened veterans.
There will be a VIP multiplayer beta for Act of Aggression in the coming weeks.
Faction details:
- The Cartel, stealthy operatives born out of private military contracts, with the latest prototypes. Fragile and expensive, but stealthy and powerful this secretive faction is difficult to master.
- The US Army, exhausted by endless fighting across the world, are a brute-force of veterans; they can skill up in specific roles and improve their veterancy, but use current generation technology.
- The Chimera, a UNO funded task-force designed to have a plan in mind for every situation. You can mould their units through upgrades into specific roles, or leave them as a jack-of-all-trades.
Across large, authentic maps, players will to harvest resources, build bases strategically, defend them, and produce all kinds of units to match the wit of their opponent. Extend your base network with off-base refineries for harvesting resources, and protect supply networks ensuring a stable income of cash and minerals. You'll even fight other players for occupied banks as a supplementary income, and capture soldiers ejected from tanks and planes or wounded on the battlefield to take as prisoners of war.
Act of Aggression will include two separate single player campaigns, featuring traditional RTS storytelling and game mechanics: gathering resources, building a base, producing units ... but also supplies to keep the war machine rolling.
- Build, harvest, supply, and fight on huge and authentic maps
- Fight with real-life and real-prototype light vehicles, infantry, heavy vehicles, planes, and helicopters - with prototype stealth technology to boot!
- An authentic techno-thriller single player campaign full of political intrigue and immersive battles
- Upgrade each factions base to unlock more technology, and upgrade units to increase veterancy, better their skills, or totally change their abilities
- Defend your supply chains, but don't worry about micromanagement - Act of Aggression is built with macro in mind
- Occupy on-map banks for a supplementary source of income, and take prisoners of war
- Develop super-weapons, and super-weapon defense systems
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