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Guild Wars 2: Heart of Thorns

Platform(s): PC
Genre: Online Multiplayer
Publisher: NCSoft
Developer: ArenaNet
Release Date: Oct. 23, 2015

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'Guild Wars 2: Heart of Thorns' Unveils Dragonhunter Specialization - Screens & Trailer

by Rainier on May 8, 2015 @ 8:19 a.m. PDT

Guild Wars 2: Heart of Thorns is founded on the same gameplay philosophy as the core game and represents a re-envisioning of progression in an MMO with all-new features, profession, systems and more.

Guild Wars 2: Heart of Thorns continues the storyline that has the game world of Tyria facing off against the Elder Dragon Mordremoth. As the storyline unfolded through the game’s Living World updates, players had speculated about one possible casualty in the war with Mordremoth. In one cliffhanger, Tyria’s iconic hero Rytlock disappeared into a mysterious void as he chased the weapon to end the curse of the Foefire and drive the ghosts of Ascalon away for good.

In Guild Wars 2: Heart of Thorns, Rytlock not only makes a triumphant return from the mysterious Mists, he comes back with an all-new set of abilities. His return sets the stage for one of the expansion’s most exciting additions, the introduction of an all-new profession called the Revenant that channels powers from some of the Guild Wars universe’s most legendary heroes.

In addition to these features, ArenaNet showcased every key new feature the expansion brings to the core game, covering additions to both PvE and competitive PvP and World vs. World modes.  The trailer showcases each feature set, and set the stage for an ongoing series of updates now through launch that would delve much deeper into what each will bring to the expansion.


The Dragonhunter functions as a ferocious big-game hunter specializing in ranged combat and back-line support. Among a number of new skills that will change the way fans play this profession is the Dragonhunter’s “Spear of Justice,” which has the handy effect of tethering enemies to a point in the ground to keep them in range of attacks. Another is “Wings of Resolve” granting players the ability to grow wings of light and swiftly leap into battle, healing allies or damaging enemies as they land.

When we set out on the search for the guardian’s elite specialization, we looked for areas in which the guardian lacked a solid role. It turns out that wielding light and virtue as power sources is actually somewhat difficult to do, and a guardian’s abilities are fairly short-range or unconventional in their application. We thought about how the guardian might handle long-range combat and supporting allies while fighting on the back lines. To this end, we’ve decided to incorporate a more physical aspect into the guardian, and its powers in light-wielding have deepened to the point that they can better physically manifest objects into the world and send them flying as swift as an arrow.

Virtuous Combat

With all of the changes to Tyria, dragonhunters have learned to better control their abilities in the fight against Mordremoth. Instead of fire-and-forget, we’ll be introducing more focused abilities that allow you to lend a better helping hand around the battlefield; virtues will become corporeal and will require you to aim them to some extent. Here’s the rundown on how your virtues will change.

  • Spear of Justice—The Virtue of Justice currently grants your allies the ability to burn enemies in addition to trait benefits. With the new specialization, you’ll find that your Virtue of Justice is now a thrown spear that pierces through all unworthy foes, tethering them as long as they remain in range. You’ll send out searing pulses to each enemy tethered, continuously burning them and ensuring an unpleasant experience for those affected.
  • Wings of Resolve—Your resolve against the enemies of Tyria has grown by leaps and bounds. Dragonhunters will find that their Virtue of Resolve no longer instantly heals in an area, but that they can instead grow wings of light and leap into an area, healing allies. For those more offensively minded, you can also trait your Wings of Resolve to deliver an attack at your landing spot.
  • Shield of Courage—Instead of simply activating your Virtue of Courage and giving your allies aegis, you’ll now create a shield in front of you that blocks attacks for allies within its radius. With excellent control through positioning, you’ll find that you can block much more efficiently when facing the enemy, though you’ll be exposed from your flanks.

Also please note that we’d like each new virtue to retain properties of the traits that affect them, such as Renewed Justice and Justice is Blind. When not recharging, they’ll still have passive effects so that you can continue to provide Battle Presence and provide your allies with a full health pool as you currently do.

Another Arrow in the Quiver

Along with their newfound powers in light manipulation, dragonhunters will have access to longbows. Instead of shooting arrows, the guardian will focus on firing massive, single projectiles at a ferocious velocity. This weapon set will focus less on engaging enemies at close range but will have lots of potential in assisting allies around the battlefield. An example of this is that your Symbol of Energy can be launched to an area to grant allies vigor. If your enemy is using a projectile attack and is attacking your allies, you can fire your Deflecting Shot in its path and, with the right timing, destroy all of your enemy’s projectiles along the way.

Supremacy through Insight

Favor in battle can often be determined by foresight and preparation, and dragonhunters will be able to manifest light-based magical traps that will activate when an enemy runs over them. These big-game traps will have a variety of effects, but none will be pleasant for an enemy unfortunate enough to be caught within them. Approach carefully, enemies of Tyria…or fall prey to the guardian and their elite Dragon’s Maw.

Since you’re probably already asking, yes, the dragonhunter’s healing ability is also a trap. Guardians will preemptively imbue light into the ground for a smaller heal. When enemies trigger the trap, the guardian will pull the light from the ground, striking and blinding enemies while healing for a large amount.

Advancing Forward

Guardians will find that the new elite specialization gives them access to some conditions and functionality normally reserved for professions of a more physical nature. They’ll gain a bit of innate mobility, while the ability to cripple or bleed enemies will become an option through their elite specialization traits. One of their elite specialization traits is Rending Light, which will enable all varieties of traps to bleed enemies. Whether taking on the masses or a single enemy, the dragonhunter is a predator to be feared.

Sharpen your justice. Dust off your resolve. Brace your courage. Guardians—the dragonhunter approaches. See you on the battlefield.


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