Through the Woods

Platform(s): PC, PlayStation 4, Xbox One
Genre: Action/Adventure
Developer: Antagonist
Release Date: Oct. 27, 2016

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'Through the Woods' Demo Available NOW

by Rainier on June 3, 2015 @ 4:52 a.m. PDT

Through the Woods is a third-person psychological horror game set in a forest on the western shore of Norway about a mother and her missing son.

Download the Through the Woods [PC] Demo off WP (910mb)

Set on the coast of Norway, Through the Woods tells the story of the extremes a mother would go to in order to save her child.  The narrative begins with the mother, Karen, who is being interrogated regarding the mysterious disappearance of her son.  Gameplay starts as she recounts the terrible events surrounding this tragedy. 

Equipped with only a flashlight, players must help Karen navigate immersive and foreboding woods, decrepit cabins and pitch-black caverns while simultaneously avoiding grotesque mythological abominations as they lead her through the awful recounting of events. 

Listening is key to surviving this perilous journey, as often times what dangers lurk in the shadows are attracted to the protagonist’s flashlight.  When the flashlight is off, the volume in the game increases and the direction from which the sound originates becomes more readily apparent.  Through the Woods also employs dynamic narration, so the conversation between the interrogator and mother will change based upon the player’s actions. 

Norwegian developer Antagonist is currently running a kickstarter campaign, looking for $40,000, to finish up development on Through the Woods.

As audio is essential to the story telling, Antagonist has recruited a world class sound team whose resumes cite voice-acting on Telltale Games’ Walking Dead series and two Official U.K. Top 40 singles.  Antagonist is also collaborating with Funcom, developer of The Secret World and Age of Conan, to record motion-capture for multiple characters.

Inspired by classic Norwegian mythology and art in addition to Japanese horror games; Antagonist draws heavily from the dark folklore and paintings they grew up with as children and their favorite videogame genre.


Key Features:

  • Dynamic narration for the dialogue that tells the story in the present, putting the player’s actions into the past tense
  • Environments and story inspired by Norwegian art and nature, and Norse mythology
  • Heavy focus on audio design as part of the core mechanic
  • Creative use of light and darkness, forcing your mind to play tricks on you
  • A profound experience that will leave you feeling as if waking from a nightmare

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