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Squad

Platform(s): PC
Genre: Online Multiplayer
Release Date: Early 2016

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Squad' Kickstarter Races Past First Stretch Goal - Screens

by Rainier on June 8, 2015 @ 3:57 p.m. PDT

Squad is an online, team-based military themed first-person-shooter where high levels of teamwork and communication are crucial to success.

Inspired by the Project Reality modification for Battlefield 2, the game will place its players in a realistic environment and encourage them to work together. Doing so tends to be an excellent way to build an immersive and visceral combat atmosphere. To those familiar with PC shooters, the best way to describe this would be as a middle ground between the Battlefield and Arma series.

Built from the ground up in the Unreal Engine 4, Squad pits teams of up to 50 players against each other in white knuckle modern day combined-arms combat scenarios, with both conventional and unconventional forces. The players dictate how the scenarios unfold with base-building and interactive environments, intuitive squad command and management tools and large-scale warfare where strategy and leadership are just as important as a quick trigger finger.

The battlefield of Squad is built around organized teams using both the environment and the assets available within the game to wage a tactical battle against an opposing team. From role organization to base building to vehicle mechanics, teamwork amplifies the effectiveness of the tools at your disposal. Supported by intuitive positional VOIP and navigation systems players will be able to maintain situational awareness and seamlessly interact with others. Dedicated chain of command channels and localized voice will be an effective tool for communication and organization.


After merely five days Offworld Industries' kickstarter campaign has reached its initial $149,718 funding target and has now unlocked the stretch goals, such as more maps, additional armed forces, helicopters, and more.

Squad's next Kickstarter stretch goal speeds up development of Russian faction, teasers of Russian armor, weapons, and map revealed

Early June 6, Squad's supporters broke through the first stretch goal and unlocked a community vote for a special map to be chosen from the best of the Development team's maps for their Project Reality mod.  The Squad community is encouraged to vote on the next Squad map, starting 10 June.

Next up on the Kickstarter prioritization list is introduction of a conventional opposing force, and Russia fits the part.  Reaching the US$300,000 stretch goal will mean several more developers will be working full time on the faction for several months, allowing the heavy work of building and implementing armor models, maps and statics needed for an initial release as fast as possible.  Immediately after that will see work on training and killhouse maps for infantry tacticians in a small scale competitive setting.

By popular demand from friends of our prior mod Project Reality, we're adding a Bonus 2nd Remake Map:  'Fool's Road' Redux .  A long time showcase of combined arms mechanized infantry gameplay, it's been on the developers' minds and the minds of our fans since Squad was publicly announced.  With it's rolling hills as chokepoints and overlapping vehicle routes allowing fluent gameplay every round, it's the natural fit for being added to Squad's first round of official maps.

To show off some of what is in store for Russia, various weapons and alternative weapon skins have been released to highlight Russian equipment to be used by both Russia and irregular forces.  This includes a full array of RPGs, a slew of small arms and machine guns, and alternative weapons skins rewards for Kickstarter Founders.

Progress for the week included implementation of a stamina system, redesigned implementations for scopes for rifles, a greatly improved ADS implementation after tester feedback, livestreaming and release of video of the gameplay testing on the new Kohat map, a pre-alpha testing event for Australasia and East Asia, and the start of translating Squad's website and Kickstarter page into various languages.

Squad seeks to establish a culture of camaraderie that is unparalleled in competitive multiplayer shooters. This is a game where you can work together and coordinate with your team: players from around the world, often that you just met.

Squad will support up to 100 players in competitive multiplayer. This broad scope serves to immerse the player into a rich battle environment filled with challenges and opportunities. With teams of sufficient size, some players can perform supporting roles while leaving enough front-line combatants to provide fun and challenging gameplay across the full expanse of the battlefield.

A wide variety of support vehicles and aircraft will be included. Tanks and close support helicopters will spearhead a team’s assault into enemy lines while transport helicopters and APCs will provide much needed logistics and transportation support.

Commanders and squad leaders will be given the ability to shape the battlefield through construction of defensive and offensive fortifications as well as control of battlefield planning and supplemental combined arms assets. Coupled with this, spawn dynamics will be affected by occupation of territories and level of supply each objective is receiving. Organized control of the battlefield will ensure a properly supported supply structure and pave the way for a strategic victory.

It’s all about teamwork.

Key Features:

  • Massive Online 50 vs 50 Squad-Based Combined Arms Warfare
  • Organic and Emergent Gameplay, this won’t be a linear shooter
  • Maps based on Geographic Information System satellite data of real world locales
  • True First Person (aka ‘body awareness’) character models, there won’t be walking gunheads here
  • Integrated Positional and Chain of Command VOIP, no need for third party programs
  • Simulated damage models and simulated ballistics
  • NO grinding rewards system and no dress up dolls
  • Constructible fortifications to provide player designed variations for every match
  • Real world current time period armaments using highly accurate modelling
  • Mod support from day one retail release

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