The end of peace for the world of Heryon has come to the edge. An alien civilization has invaded the world to conquer everything, and enslave anyone that would step into their ways, spreading chaos and death through a virus that turns people and animals into metal monsters.
Daryon, the hero, is forced to leave after being haunted by his kind now turned into monsters. Left to the unknown, he decides to throws himself into a crusade of freedom and bravery, to save his world and discover his real origins. His devotion to the world of Heryon will lead him in an adventure he never expected.
200 years ago, a major event sealed the destiny of Heryon. The population and institutions were all sitting around the Crystals, elements that shaped the very deep roots of Heryon, such as the way to do war, the way they live and interact. Thanks to mutual understanding and dissuasion, the 3 continents forming Heryon kept peace in order for more than 80 years. But the time has changed.
What they used to consider as a blessing turned into a curse, and Crystals opened a breach to other worlds, turning peace into war and death. The crystals became dreadful weapons, greedily desired by every nations who fought to get them all, and when everything could have been different, the illusions and promises of power led the nation to abandon peace to throw themselves into death rage and horror.
18 774 GY (Galactic year) marked an important point, as a vessel coming from space did land in the harbor of Junor city. As the news spread quickly through the city, doubts and questions grew even faster as no one ever saw anyone coming out of the ship, which remained closed from the beginning to the end.
18 776 GY, as the city was starting to get used to the presence of this vessel, the most unexpected began. Taking off to the top of Junor, the vessel drastically destroyed the city and lands around. Not a warning neither a sign was to be understood.
Nothing but desolation and horror rained over the people of Junor, which was now forced to leave their native land, forming by now the Nomads of Junor.
Incomprehension and fear marked a decisive point in their history, and from this moment technology was prohibited.
Daryon and Salvia share a common burden: a jewel. A necklace made of Crystal and mechanic part, proof of technology. Something happened the first time they crossed their paths in the little village of Elon, and as they felt closer, destiny sealed their fates. Sentenced to death by the Consortium judge, under the law that prohibited the use of any form of technology, Daryon and Salvia suddenly realized their fates were to become one and only.
Although it was the first time they met, they suddenly felt bounded, and joined their forces to escape the Consortium. They began a journey together, both burned by the desire to understand the origins of the world and finally figure out why they had these necklaces, and why they could not be removed. Meanwhile, the situation on Heryon was getting worse as the days went by. The metal disease did spread on the Astryan continent and animals started to turn into hybrid mechanic monsters. Nobody seemed to realize how big the danger was. Until the world started to fall into the void of carnage. Will you set them alive? Save them. Save the world, the universe, your life, and discover your origins in an odyssey you have never seen before. Explore the world in a corrupted medieval atmosphere and discover the deep secrets of the space, to finally seal your destiny in death or endless hope.
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