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Heroes & Generals WWII

Platform(s): PC
Genre: Online Multiplayer
Developer: Reto-Moto
Release Date: Sept. 23, 2016

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'Heroes & Generals' Walker Update Adds New Weapons, Scopes, Tweaks And Balancing

by Rainier on July 23, 2015 @ 8:16 a.m. PDT

Heroes & Generals WWII is a free-to-play massively multiplayer online first person shooter set in WW2, where Germany, the United States and the Soviet Union fight for victory in one grand persistent online war.

Heroes & Generals eliminates the formulaic baggage that weighs down the shooter genre by delivering satisfying strategic action in a full blown first-person shooter experience. Players are transported from the comfort of their browsers to authentic WWII battlefields, where they fight alongside thousands of gamers for persistent progression and military supremacy.

Each player in Heroes & Generals chooses their own destiny. You might join the Axis and climb the ranks as a foot soldier, firing off countless rounds in epic battles for crucial landmarks. Or perhaps you’ll become a general in the US army and accept the task of deploying resources and reinforcements across a vast strategic map.

Either way your decisions and actions fundamentally impact the game. Whether you play a fearless infantryman blazing the trenches, a hotshot pilot renowned for precision bombing runs, a brutal gunner assigned to a rumbling tank battalion, or the ace commander directing it all from strategic command – every active soldier contributes to an evolving online war that will soon expand to smartphones and tablets as well.

The legendary Sturmgewehr 44 assault rifle can now be unlocked by German Infantrymen and US Infantrymen can now unlock a new modified M1/M2 Carbine that is able to switch between semi- and full-auto fire modes. Soviet Infantrymen will have to wait a bit for their counterpart, but Reto-Moto promises that it will be part of the next major update. The option to switch fire modes is now also available for select other weapons.

To further top the fun, a large range of new scopes are now available as upgrades for semi-auto rifles, bolt-action rifles, the FG-42, the M1 Carbine, as well as the new StG44 and M1/M2 Carbine. The availability of the scopes depends on the weapon and the character class, with Recon soldiers having more and better options than Infantrymen and Paratroopers.

By popular demand, the Factory map has received an overhaul with lots of improvements to the layout and structure of the attack-lines and objectives, providing better cover, better flow, and a more fun gameplay.

Performance stats and community feedback have provided Reto-Moto with enough ammunition to adjust and correct armor and firepower settings for all vehicles, in order to bring them closer to historical data and to give a better balance between the factions.

The Walker update also introduces specialist ribbons, where each vehicle and weapon has its own ribbon that unlocks upgrades such as ammunition, supply and medic crates for vehicles, as well as triggers, barrels, internals, ammunition, sights, and scopes for weapons. Some ribbons that previously only held a few unlocks have been combined into a few new ribbons, giving players more frequent unlocks of weapons and vehicles. If you wish to speed up your character's progression you can now complete the individual ribbon levels using gold and currently also credits.

Action
Weapons
  • Added 2 new weapons:
    • Sturmgewehr 44
    • M1/M2 Carbine
  • Old scoped rifles no longer sold, and existing converted to new system
  • New scopes added, now the following are available:
  • German
    • Infantry
      • Gewehr 43 with ZF-4 (T-Post)
      • Kar98K with ZF-39 (German#1)
      • Kar98K with ZF-39 (T-Post)
      • StG44 with ZF-4 (T-Post)
    • Paratrooper
      • Gewehr 43 with ZF-4 (T-Post)
      • FG42 with ZF-4 (T-Post)
    • Recon
      • Gewehr 43 with ZF-4 (T-Post)
      • Gewehr 43 with ZF-4 (German#1)
      • Kar98K with ZF-39 (German#1)
      • Kar98K with ZF-39 (Fine Cross)
      • Kar98K with Zielacht (Fine Cross)
      • Kar98K with Zielacht (German#4)
  • American
    • Infantry
      • M1/M2 with M84 (T-Post)
      • M1903 with M84 (T-Post)
      • M1903 with M84 (German#1)
      • Garand with M84 (T-Post)
    • Paratrooper
      • Garand with M84 (T-Post)
      • M1 Carbine with M84 (T-Post)
    • Recon
      • Garand with M84 (T-Post)
      • Garand with M84 (German#1)
      • M1903 with M84 (T-Post)
      • M1903 with M84 (Fine Cross)
      • M1903 with Unertl (Fine Cross)
      • M1903 with Unertl (Fine Duplex)
  • Soviet
    • Infantry
      • SVT-40 with PU (T-Post)
      • MN1891 with PU (German#1)
      • MN1891 with PU (T-Post)
    • Recon
      • SVT-40 with PU (T-Post)
      • SVT-40 with PU (German#1)
      • MN1891 with PU (German#1)
      • MN1891 with PU (Fine Cross)
      • MN1891 with Zielacht (Fine Cross)
      • MN1891 with Zielacht (German#4)
  • Default precision mode Field of View changed from 30° to 50° for all weapons.
  • Selective Fire (switch between semi-auto and full-auto) added
    • Selective fire enabled on following weapons:
      • M1/M2 Carbine
      • M1918A2 Automatic Rifle
      • FG 42
      • STG 44
      • MG 34
      • Thompson M1A1
  • Weapon firemode tooltip
  • If you pick up a weapon on battlefield, it will use '5' as select fire switch
  • When scope addded as upgrade, special reload animations are now used.
  • Soviet vehicle coax machineguns adjusted.
  • Weapon sight range adjustment now constant and not dependent on range adjusted (adjusting 300m takes same time as adjusting 400m)
  • Primary weapon is now highest equipment cost weapon and preferably a firearm - when killed enemies will drop the "primary weapon".
  • Bug fixes: Armor Penetration/Damage aligned for all infantry weapons, as some had too much armor penetration.
  • FG-42 Slightly less recoil and cone fire
  • Added switch firing mode sound
  • Added adjust sights sounds for scopes, ironsight, RPGs, vehicles
  • Recoil animations updated and improved for all weapons (tighter and adjusted to the new FOV)
  • G43 Fire animation faster (only the bolt moves quicker - overall firerate / recoil has NOT changed - its visual!)
  • Scoped reload anims for Karabiner, Springfield and MosinNagant (nonscoped versions - now have the manual reload animations when having a scope attached)
  • M1 Garand Bolt animation fixed (weapon setup had changed - visual - the bolt cover slided outside the garand when reload and fire animations were running)
  • Karabiner precise aim chambering cleaned up (less jitter)
  • Springfield precise aim chambering cleaned up (less jitter)
  • Mosin Nagant precise aim chambering cleaned up (less jitter)
  • Moved Carbine around 10cm forward when prone - the rifle was held wrong, making it look weird.
  • Preparation for scope unique chamber anims
  • Added "Bolt Pullback" to Reload and Reload_Scoped anims for the three bolt-action rifles, making reload look better, and stopping bolt from moving by itself.
  • Weapon upgrades (scopes) now affect weapon reload time, where relevant.
  • Tweaked all reload durations (all times in seconds)
    • Panzerschreck 54: Changed reload time to 3.60
    • Bazooka M1A1: Changed reload time to 3.40
    • Panzerfaust: Changed reload time to 3.30
    • PTRD 1941: Changed reload time to 4.80
    • M1919 Light machinegun: Changed reload time to 6.20
    • Maschinengewehr 42: Changed reload time to 6.40
    • Maschinengewehr 34: Changed reload time to 5.90
    • Degtyarev DP 28: Changed reload time to 5.70
    • Pistol C96: Changed reload time to 2.65
    • Pistol P08: Changed reload time to 2.55
    • Pistol M1911A1: Changed reload time to 2.85
    • M1917 Revolver: Changed reload time to 3.35
    • Pistol Tula Tokarev 33: Changed reload time to 2.95
    • Gewehr 43: Changed reload time to 3.10
      • Scoped Gewehr 43: Changed reload time to 3.10
    • Karabiner 98K: Changed reload time to 3.70
      • Scoped Karabiner: Changed reload time to 5.20
    • Sturmgewehr 44: Changed reload time to 3.20
      • Scoped Sturmgewehr 44: Changed reload time to 3.20
    • FG 42: Changed reload time to 3.30
      • Scoped FG42: Changed reload time to 3.30
    • M1 Carbine: Changed reload time to 3.10
      • Scoped M1 Carbine: Changed reload time to 3.10
    • M1 Garand: Changed reload time to 2.80
      • Scoped M1 Garand: Changed reload time to 2.80
    • Rifle M1903: Changed reload time to 3.40
      • Scoped M1903: Changed reload time to 4.90
    • M1918 Automatic Rifle: Changed reload time to 4.10
    • Mosin-Nagant 1891-30: Changed reload time to 3.60
      • Scoped Mosin-Nagant: Changed reload time to 5.10
    • Tokarev SVT-40: Changed reload time to 2.90
      • Scoped Tokarev SVT-40: Changed reload time to 2.90
    • Maschinenpistole 40: Changed reload time to 3.20
    • Maschinenpistole 34: Changed reload time to 2.90
    • Thompson M1A1: Changed reload time to 2.90
    • M3 Grease Gun: Changed reload time to 3.10
    • PPSh-41: Changed reload time to 4.30
    • PPD-40: Changed reload time to 4.20
  • Tweaked PPSH, PPD and PTRD reload animations to better suit actual reload times
  • Adjust Rate-of-Fire - Click sounds
  • Iron Sight Zoom In/Out - Click sounds
  • Scope Zoom In/Out - Click sounds
  • RPG Adjust Sight - Click sounds
  • Recoil direction on several weapons (such as the FG42) is no longer inverted
  • Fixed a bug where you could not unequip binoculars by pressing B
  • Fixed parts of the bullet-chamber of the M1 Garand being misplaced while reloading

Vehicles
  • Soviet 7.62x54mmR ammo armor penetration properties aligned with US / GM counterparts.
  • Material hardness used to control effective material thickness (Makes planes less susceptible to high impact angles)
  • All AA guns tweaked to improve their AA abilities.
  • All AA weapons tweaked and adjusted to make them more balanced
  • Panzer III, ausf. J – Medium Tank
    • Increased reload speed to more realistic values
    • Aligned AP ammo down to US/SU counterparts in the same calibre
  • Panzer IV Ausf. H – Medium Tank
    • Aligned weapon ammo penetration/damage up to meet US/RU counterparts
  • M4A3E8 Sherman – Medium Tank
    • Adjusted weapon ammo penetration/damage values down a bit closer to historical data.
  • T-34/76 Model 1942
    • Reduced Speed, Acceleration and Turn Speed down closer to with US/GM counter parts
    • Aligned APCR ammo down to correct specs
  • T-34/85 Model 1944
    • Reduced Speed, Acceleration and Turn Speed to align with US/GM counter parts
  • IS-2 Model 1944
    • Reduced Acceleration to align with US/GM counterparts
  • SU-85
    • Reduced Acceleration to align with US/GM counterparts
  • M18 Hellcat
    • Armor set to correct values, some plates were too thick.
    • Acceleration buffed to more correct values
  • Tiger II
    • Turret armor values, checked and some plates thickened to realistic values
  • New improved renders when showing 2D images of vehicles:
    • New US car render
    • New RU car render
    • New GM car render
    • New US Motorcycle render
    • New Ru Motorcycle render
    • New GM Motorcycle render
    • New US Half-Track render
    • New RU Half-Track render
    • New GM Half-Track render
    • New T-38 Model 1937 render
    • New BT_7 Model 1937 render
    • New T-26 Model 1933 render
    • New T-34-85 Model 1944 Render
    • New T-34/76 Model 1942 Render
    • New IS-2 Model 1944 Render
    • New SU-85 Render
    • New Panzerkampfwagen I Ausf. A render
    • New Panzerkampfwagen II Ausf. C render
    • New Panzerkampfwagen 38(t) Ausf. E render
    • New Panzerkampfwagen III Ausf. J render
    • New Panzerkampfwagen IV Ausf. H render
    • New Panzerkampfwagen VI Tiger render
    • New Panzerkampfwagen VI Tiger II render
    • New Jagdpanzer 38 (t) Hetzer render
    • New Stug III Ausf. F render
    • New M5A1 Stuart render
    • New M24 Chaffee render
    • New M2A2 render
    • New M3 Lee
    • New M4A1 Sherman
    • New M4A3E8 Sherman
    • New M26 Pershing
    • New M18 Hellcat
    • New P-38 Lightning
    • New Messerschmitt Bf 109E-4 render
    • New Yak-9 render
  • Fixed incorrect position of tiger I tracks
  • Fixed too small mine triggerbox for T-38 Model 1937
  • Tank Sight Zoom In/Out - Click sounds
  • Soviet Light Tanks can no longer be killed by SMG's, MG's, etc

Maps
  • Factory iteration:
    • A-line:
      • Access Point completely redone and moved closer to A2
      • Additional cover between Accesspoint and A2
      • Added a bunch of props in A2 capture zone to make it more interesting
      • Added ladder to the roof of A2 to create more dynamic flow
      • A3 capture zone extended to include entire storage room
    • B-line:
      • Accesspoint completely redone and moved a bit back
      • B1 is now a radiopost on the mountain
      • B2 has an AA-position which can be used to supress the mountains
      • B3 is now the main gate (formerly B2)
      • Additional cover between B1 and B3
      • Additional cover between B3 and O1
    • Objectives:
      • O1 capture zone extended to include entire room
      • O2 capture zone extended to include entire room
      • Fixed flipping emergency tank spawn
      • You no longer flip on your side as a tank if you spawn at O2 on the Factory map
  • The BA-64B vehicle can now cross the river between E3 and E4 on the town map
  • In-game map Factory is now aligned with the actual map
  • Fixed incorrect given scales in in-game map

Other

  • Split Supply crate in to "ammo crate" and "health crate". If owned, both are unlocked.
  • Added new supply/weapon/mine icons
  • UI Weapon display bottom center
  • Damage over time given to players in a plane that is destroyed and falling out of the sky.
  • Less Infantry and Tank resources for all staged battles
  • New GUI for Adjusting Scope Range
  • New GUI for Weapon Selection
  • New GUI for Attached Weapon Upgrades
  • New GUI for Weapon Fire Modes
  • Improved view through scopes with new render. Added edge distortion
  • Added Depth-of-field on low quality postfilter mode for scopes
  • Fixed bug: Special (non-western) characters in weapon/soldier names could cause actiongame lag
  • The kill message box now correctly shows the K98K when being killed by it (instead of the M1903)

Strategy

War
  • The resource overview table for battles now has the icons correctly aligned with the numbers
  • Paratrooper changes to avoid 3-way battles messing up:
    • The faction is not present and there are no free APs => cancel attack (fly back to base)
  • When Battlefield Commander badge is equipped, assault teams will now deploy with the correct (higher) morale value
  • Translated capital København to Copenhagen

Soldier Overview
Ribbons
  • Merged Ribbons
    • Rifle ribbons (SA), Assault Rifle, (BA) and Sniper rifle have been combined into a single ribbon 'Infantry Assault’ that unlocks the major weapon groups (rifles, SMG’s, LMGs and AT weapons).
    • Armor ribbons have been combined into a single ribbon 'Armor Assault’ that unlocks all tanks & tank destroyers.
  • Ribbon boosters for the removed ribbons will be refunded 100%
  • Added weapon upgrade icons on weapons on the soldier screen and in the weapon overview list.
  • Merged the two status bars (that did not show status of upgrades) into the wrench icon - it will flash red if something needs to be repaired.
  • Tweaked the layout of the weapon, weapon upgrade, and vehicle lists, so it is now clearer how things can be unlocked, which items can be purchased, and which items are owned.
  • Tweaked the UI for the ribbon progression view to remove a lot of "noise" - it should now be clearer how stuff is unlocked, and what things cost once you unlock them
  • Current ribbon level can now be completed using either credits or gold.
  • Selective Fire icon on weapons with selective fire
  • Magnification description on scopes
  • Scopes:
    • Equip scopes from Upgrade Windows
    • Scope on weapon updates on all weapon images
  • Ribbon level is only purchaseable on chars that can actually use them
  • Moved unlock of cars (all factions) from rank to "Driver ribbon level 3"
  • Moved tanker to rank 5
  • Moved pilot to rank 6
  • Moved tier 2 unlock to rank 5
  • Moved dead-eye badge from BA rifle ribbon to Recon
  • Moved 1st light tank unlock from rank 3 to armor assault ribbon level 0
  • Moved AT mines to explosives ribbon level 1 (from tank destruction)
  • Moved AP mines to explosives ribbon for recon
  • Rearranged unlocks on tank-destruction ribbon
  • Rearranged unlocks on handgun ribbon
  • Bazooka/Panzerschreck adjustments, adjusted weapon price up, but reduced price pr. rocket (larger boxes), decreased REFILL price a lot
  • Added pistol and SMG unlocks on Dog Fight ribbon for Pilots
  • Tank HE ammo now an unlock.
  • Garand, Gw43, SVT-40 moved to infantry assault level 0
  • Shovel moved to close combat level 0
  • First light tank moved to armor assault level 0
  • Fighter planes moved to Dog Fight level 0
  • Rank unlocks related to vehicles and weapons have been moved to ribbons.
    • Recon vehicles moved to chauffeur ribbon level 9
    • SMG’s moved to infantry assault level 5
  • Infantry soldiers who have a M1 carbine have been given a "M1/M2 carbine". US infantry that have upgraded their M1's will get the unlocks for the corresponding M1/M2 upgrades and unlocks.
  • Infantry Supply crate have been split into Ammunition crate and Medic crate.
    • Players who have any of the crates will be given the appropriate unlocks to use them.
  • All turret mounted MG's now correctly advance in the Armor Assault ribbon
  • Fixed a bug where changing characters too fast would lead to incorrect ranks being shown on Soviet pilots
  • Equipping an upgrade in an empty slot no longer shows a black bar as if the modification needs to be repaired
  • Fixed a bug when changing characters too fast wrong renders would show
  • Fixed a rare bug causing high ranks to have incorrect amount of command points
  • Fixed a rare bug causing characters unable to convert to a different career, despite having the required rank
  • Correct vehicle renders are now shown in the vehicle upgrade menu
  • Fixed M24 Frag Sleeve damage graph
  • Driver XP is now also gained if you drive the civilian truck
  • Anti-Personnel mines are now unlocked on the same level on each career
  • All pistol unlocks (including Pilots) have been moved to tactical ribbon

Localization

  • Fixed broken line in plane ammunition (Polish Language)
  • Fixed clipping issue in badge description (all languages)
  • Fixed broken line on several ribbons in the ribbon overview (several languages)
  • Aligned the s in 'new weapon available' screen with the other text
  • Aligned the s in the font so it doesn't appear lower as other characters
  • Adjusted word captures to capturing in battle report
  • Battlefield commander description has the typo fixed
  • IS-2 description has the typo fixed
  • SU-85, replaced British-English description with US-English description
  • All terrain vehicles descriptions have been fixed so it isn't a tank description
  • Fixed description for hovering over a friend
  • Added translations for all weapon upgrade sections (barrel, ammunition, etc)
  • Fixed overlapping text in purchase new weapon screen
  • Credits is now translated in all languages in the rank progression overview
  • "Hair Trigger" is now correctly shown for the M1903 Scoped
  • New vehicle message no longer overlaps with the image and is now easier to read
  • New weapon purchase overview now has all data translated in the various languages
  • Ribbon progression overview no longer has overlapping text with the weapons in Russian language
  • Membership benefits text no longer overlaps in German language
  • Fixed rank progression overview text for Generals
  • Fixed typo's in description nimble badge (English)
  • Localized spawn menu resource pool strings

Other

  • UI Weapon upgrade icons replaced progressbar in bottom right corner
  • Veteran Membership changes
    • Veteran Membership can be bought with credits
    • Updated Veteran Membership - Credit bonus from 25% to 15%, Warfund bonues from 25% to 75%
    • Currently existing memberships will STAY with the 'old' values, new memberships will be of the new setup.
    • New memberships will be added to the end of existing
  • New Revolver Hollowpoint Clips
  • New Weapon Upgrade Images
    • Pistol Light Bolt Image
    • Pistol Heavy Bolt Image
    • Pistol Light Spring Image
    • Pistol Heavy spring Image
    • Pistol BarrelChrome lined Barrel Image
    • Pistol Barrel Stainless steel Barrel Image
    • Boltaction Heavy Bolt Image
    • Boltaction Light Bolt Image
    • Boltaction Heavy spring Image
    • Boltaction Light Spring Image
    • New Sturmgewehr 44 image
  • Fixed a bug if a squad leader kicked a player with status 'ready' it would not allow the squad leader to enter combat
  • Buying a new weapon skin or new uniform now correctly gives a pop-up saying you have successfully purchased the item
  • Anticheat updates
Hotfixes
Walker #106532
  • Fix for action game crash with Russian localization.
  • Improve performance while reading a character's progression unlocks
  • Adjusted ROF on BA-rifle triggers. The effect was reversed.
  • Complete ribbon level prices are properly scaled depending on how far the character has progressed into the level (i.e. if you have progressed 95% you should only pay 5% of the total cost to complete the level)
  • Clicking the complete level button multiple times no longer triggers multiple requests to the server.
  • When checking whether the player has enough funds to purchase a level, the fraction already progressed is subtracted from the cost (before the player had to have enough funds to purchase the full level even though he had progressed e.g. 95% already)
  • Reset Assault Team removed, was being used more as exploit than to fix stuck ATs

Walker #106611
  • First ribbon level upgrades on the first day of Walker have been refunded due to a pricing mistake
  • Fix for: The SdKfz 222 Specialist ribbon progress screen shows unlockable ammo that can't be equipped
  • Remove unnecessary notification creation for ribbon level upgrade, ie no "tank unlocked" notification if recon/inf/para/pilot
  • fix: The "Mechanic" badge is shown to be unlocked with the "Ground Support" ribbon for all classes but it is only unlocked by pilots that way. Other classes unlock it with the "Driver" ribbon.
  • M1 -> M1/M2 conversion bugs fixed
  • Weird bug could cause ammunition to be equipped on weapons in a wrong way. All non-default ammo has been un-equipped from weapons. Players have to re-equip the ammo.
  • Fixed bug that prevented purchases by players using currencies supported by Steam but not by H&G

Walker #106656
  • Added missing unlocks for captured DP28
  • Fix for wrong ammo for FG42
  • Action server stall fix
  • Fix: Old Captured weapons were blocked
  • Fix counting of a character's command points, players can now equip correct ATs
  • Fix scoped bolt-action rifles on certain characters who cannot use the weapon.
  • "Already owned" in the ribbon progression screen is now only shown for mods that you own the matching weapon for
  • Ammo mods are now only shown as owned in the modification window if they are also unlocked
  • Unlock notification where unlock is not applicable for the character's type are not shown.
  • WarServer fixes

Walker #106702
  • Fix for a backend issue with the server
  • Adjusted ribbon progression with 1st batch of Walker data. Most ribbons are now faster.
  • Increased durability (max condition) of most weapons and vehicles.
  • Minor price adjustments (FG42)
  • Fix for an issue that would crash everyone in a Battle.
  • Fix for a client crash
  • Scope blur was accidentally halved, reverted back to previous value.
Walker #106726

  • Chrome now directs to Chrome Web Store, for those having issues with installing the game on Chrome.
  • Fix to a Warfunds bug related to VeteranMembership.
  • Fix to an issue that would make Flash non-responsive.
  • More debug code added


Walker #106763

  • Fix to a rare issue where Ribbon values didn't update correctly.
Known Issues
Bug
  • Some players playing the browser version keeps getting redirected to the main game page, instead og the game. This is due to a DNS error, please clear your browser and DNS cache: Google Chrome and Clear DNS cache on computer
  • On some settings the scopes look washed out and VERY hard to use. Working on a fix.

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