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Rory McIlroy PGA Tour

Platform(s): PlayStation 4, Xbox One
Genre: Sports
Publisher: Electronic Arts
Developer: EA Tiburon
Release Date: July 14, 2015

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'EA Sports Rory McIlroy PGA Tour' (ALL) - New Screens & Trailer

by Rainier on July 9, 2015 @ 2:12 a.m. PDT

EA Sports Rory McIlroy PGA Tour is the first EA Sports title to be built using the Frostbite engine, allowing the development team to create beautiful new environments, featuring the most detailed courses in franchise history.

EA Sports Rory McIlroy PGA Tour truly delivers Golf Without Limits, opening up the experience like never before. Gorgeous real-world courses and epic fantasy tracks provide players with not only the most realistic representations of their favorite locales, but the opportunity to explore brand-new locations. Full course loading offers limitless options when attacking the green and zero wait times when moving from one hole to the next. Experience the next generation of golf and play where you want, when you want, how you want.

The Frostbite engine also renders the entire course at once, eliminating load times between holes and allowing users to play their shot from almost any location. It’s truly Golf Without Limits.

Gameplay offers multiple ways to play, including arcade controls where the left stick is used to control power and accuracy, with the ability to add spin to the shot while the ball is in the air. In addition to the arcade controls, the return of 3-Click swings will appeal to nostalgic gamers who prefer to set power and accuracy by tapping a button rather than moving a thumbstick. Those looking for an extra challenge can turn on Tour settings. When playing with Tour controls, the length of your backswing and speed of your follow through determine power, while the club path through the ball will be the most important factor in accounting for accuracy. Fans can also mix and match all three settings to create their own custom gameplay style. Courses themselves also affect how your shots are played, as firmer, links-style courses like St. Andrews will provide more bounce and roll, while softer courses such as TPC Sawgrass will have less bounce and be more receptive to spin.


There are three gameplay styles to choose from: Arcade, Classic and Tour.

  1. ARCADE: This style uses a simple analog swing mechanic that is familiar for to those who have played previous games in the versions of PGA TOUR franchise. The length of your backswing determines the power of your shot, while keeping your swing on plane will affects accuracy. Additionally, aids like power boost, spin, and an aiming arc will help make this style the most accessible. It’s like slipping right back into a comfortable, broken-in pair of golf spikes.
  2. CLASSIC: Remember how you used to push the “A Button” back in the day to set the power, then tap it again to lock in accuracy? Classic controls bring those days back, using a 3-Click meter to determine how far your shot goes and how accurate you hit it. However, this isn’t some rookie mode though, you’ve got to get the timing just right to hit the perfect shot. You also can’t add spin after the fact, so if the ball starts veering off-line you’ll just have to be ready to deal with the consequences.
  3. TOUR: The true pros will want to try out the Tour control scheme, as it feels the closest to the real thing. The length of your backswing and the speed of the follow-through set the power, while accuracy is determined by how straight a line you make with the analog stick. There are no assists such as spin, zoom and aiming arc. Just you, the club and the ball.

There's also an option to customize your gameplay style to your liking, borrowing elements from each style. Want to use the 3-Button settings but also add mid-air spin? Done.

Play the game your way and find the setup that’s most comfortable for you.

Here’s a quick breakdown of what’s new and how it works.

  • AIMING ARC: We’ve introduced/developed the Aiming Arc to help you visualize various aspects of the game. The arc will account for wind, elevation, ball lie and shot shaping, which will passively teach you the nuances of the game.If you connect with a perfect swing, the ball will go where the arc shows. The best golfers in the world can visualize their shots before they even take them, and now you can too.
  • THE PUTT READ: The putt read shows you how your ball will break if hit with optimal speed. The key here is aiming at the right distance – and also making a pure stroke.
  • BACKSWING METER: The new backswing meter lets you know when you’ve reached the end of your backswing, based on the shot you have set up. When you start your backswing, the meter will begin to fill. When you reach the end of your backswing, the meter will be full, and a forward swing should be initiated. Be careful when playing Tour gameplay style, because you can over-extend your backswing and the meter will overfill red.
  • PERFECT TIMING
  • LONG SWING
  • SWING PLANE: When playing on Tour or Arcade, it’s important to remember to follow the proper swing plane. If your swing is off-line, this will result in your shot either hooking or slicing.This is indicated by either a yellow or orange line tracing your backswing.
  • AUTHENTIC BALL DROPS: Even though courses are more open than ever before, there are still rules in golf and there are certain areas where you can’t play a ball. In the event your ball goes into a hazard, you are given realistic options for where you can take a drop. If you hit your ball into a water hazard without a designated drop zone, you have a few options. You can either replay the ball from where you took your previous shot, drop a new ball within two club-lengths of the point of entry, or take your next shot from any point behind where the ball entered the hazard, in line with the pin. The options change a bit if you happen to dunk a shot on a hole where a drop zone is present. You can either hit your next shot from the previous location, or play it from the designated drop zone. If you hit into an unplayable lie (imagine the ball getting stuck in a tree or between rocks where you can’t make a swing) then you can play your next shot from anywhere back on a line with the pin behind the unplayable spot.


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