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Call Of Duty: Black Ops III

Platform(s): PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Genre: Action
Publisher: Activision
Developer: Treyarch
Release Date: Nov. 6, 2015

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Call Of Duty: Black Ops III' (ALL) Launches PS4 Multiplayer Beta

by Rainier on Aug. 19, 2015 @ 2:02 p.m. PDT

Call of Duty: Black Ops III is a dark, gritty future where a new breed of Black Ops soldier emerges and the lines are blurred between our own humanity and the cutting-edge military robotics that define the future of combat.

The Black Ops series is the most played in Call of Duty history with nearly 100 million registered players having played Call of Duty: Black Ops and Call of Duty: Black Ops II combined.  For development studio Treyarch, this marks the first time with three-years for development, which has been fully leveraged to bring the Black Ops series to next gen with Call of Duty: Black Ops III.

Call of Duty: Black Ops III delivers a campaign that can be played as a full single player game or co-op online with up to four players, the deepest, most rewarding multiplayer ever offered in Call of Duty, and, a mind blowing Call of Duty Zombies experience that, for the first time, features its own XP progression system.

Beginning today, PS4 system owners worldwide who obtained a beta access code for the Call of Duty: Black Ops III multiplayer beta will experience Treyarch's new multiplayer gameplay first hand. New maps, modes, specialists, weapon customizations and more, including gameplay progression and the all-new momentum-based, chained movement system will be available for play through Sunday, Aug. 23, with other platforms to follow. Players are encouraged to submit their Beta feedback, directly to the studio team. As the Beta continues, the Treyarch blog will provide updates as events unfold.

The Call of Duty: Black Ops III beta represents a fraction of the full version of the game. Fans playing in the Beta can expect to play through three maps that will accommodate various play styles and enjoy high-octane combat that takes advantage of the new momentum-based, chained-movement system, advanced weaponry, new gear and much more. At least seven game modes will be unveiled throughout the Beta, including fan favorites and quite possibly a few surprises along the way. Plus, Beta participants will be able to play as two all-new Specialists in addition to the six previously revealed. The Beta also includes weapon customization featuring both Create-a-Class and Weapon Paint Shop functionality (Weapon Paint Shop not available on PC version of Beta) as well as gameplay progression covering weapons, scorestreaks and equipment (all progression will reset at the end of the Beta).

"We have poured our heart and soul into making Black Ops III, pushing ourselves to develop the deepest and richest experience we could for Call of Duty® players. We can't wait for the fans to get their hands-on multiplayer so they can provide us with the type of feedback at scale to ensure we deliver the best experience we can come November," said Mark Lamia, Studio Head of Treyarch. "With the new precision fluid movement system, the introduction of Specialists and an all-new weapon customization system, there's a ton of multiplayer content in the beta and that's just scratching the surface."

"The relationship between SCEA and Activision continues to flourish, allowing us to deliver content to PlayStation® fans before they can get it anywhere else," said Adam Boyes, VP of Publisher and Developer Relations, Sony Computer Entertainment America LLC. "Continuing to redefine the multiplayer experience, Call of Duty: Black Ops III looks and feels incredible, and I'm thrilled fans will have the chance to experience it first on the PlayStation®4 system."

When PS4 players jump into the Beta, they’ll have access to three maps, each one having been built from the ground-up specifically for our new momentum-based chained-movement system.

  • Hunted: This big game hunting lodge is situated beneath a waterfall in the lush mountains of Ethiopia, where rugged terrain opens up to long sightlines and a stealthy underwater pathway.
  • Combine: Set in the remote Egyptian Sahara, this vertical farming and sustainability research facility plays fast and frenetic with tight interiors, an open middle and a dangerous flank path.
  • Evac: An abandoned emergency evacuation zone atop an overgrown rooftop in the middle of Singapore’s flooded quarantine zone.

Game Modes

Prepare to do battle! On the 19th, expect to find a range of fan favorites:

  • Team Deathmatch
  • Domination
  • Demolition
  • Kill Confirmed
  • Hardpoint
  • Capture the Flag
  • Search & Destroy

Specialists:

As you know, Specialists bring their own look, personality, voice and battle-hardened weapons and abilities to the fight. They can be ranked-up, delivering yet another layer to our progression system. Next week, PlayStation 4 players will start getting to know the default Specialists:

Callsign: Ruin

  • Real Name: Donnie Walsh
  • Bio: Raised in a military family in a tough neighborhood, he is fearless and headstrong, an infantry soldier through and through. He uses his unique abilities to rush into battle and surprise the enemy with sheer force.
  • Weapon: Gravity Spikes – Creates a devastating area of effect shockwave in the surrounding area.
  • Ability: Overdrive – Initiates a burst of speed that accelerates all movement for a short period of time.

Callsign: Outrider

  • Real Name: Alessandra Castillo
  • Bio: Developed keen observation skills growing up in the streets of the Favela, traversing the rooftops to watch the action of the city below, and this earned her a place in the ranks of the Brazilian Special Forces. She outsmarts enemies by finding them before they have a chance to know what hit them.
  • Weapon: Sparrow – Compound bow w/explosive bolts and variable range.
  • Ability: Vision Pulse – Pulses the surrounding area to reveal the location of all enemies within range.

Callsign: Prophet

  • Real Name: David Wilkes
  • Bio:  Wilkes got his first set of cybernetic augmentations while serving in the British Engineering Corps. Five years and many upgrades later, he is the embodiment of the cutting edge of human weaponry on the battlefield, using his superior technology to disrupt opponents’ tactics before moving in for the kill.
  • Weapon: Tempest – Charge-shot weapon that fires an arc of electricity, shocking targets and chaining to all nearby enemies.
  • Ability: Glitch – Flash back to a previous position with this system mod that hacks the battlefield simulation grid.

Callsign: Battery

  • Real Name: Erin Baker
  • Bio: The only daughter and youngest child of five siblings, Erin Baker always had to fight to get her way. Following in a family tradition of over 100 years of military service, and watching her brothers enter the US Army one-by-one, she finally graduated high school and enrolled herself. Driven to excel by her ongoing rivalry with her brothers, she volunteered for Airborne School, before crushing the Ranger Assessment and Selection Program. Heavily armored, she fearlessly operates ahead of the front lines, nimbly traversing urban environments, as she destroys HVTs with salvoes of advanced high-explosive munitions.
  • Weapon: War Machine – Grenade launcher that fires bouncing grenades which detonate after a shot time or by hitting an enemy directly
  • Ability:  Kinetic Armor – Reactive armor that deflects enemy bullets away from the body. Still vulnerable to headshots and non-bullet damage while active.

Rank up to levels 22 and 28 and you can also wreak havoc with:

Callsign: Seraph

  • Real Name: Zhen Zhen
  • Bio:  Militant enforcer of the 54I crime syndicate’s rule of law. She is known for her focused and unflinching combat discipline, striking fear within the ranks of the cartel.
  • Weapon: Annihilator – Massive high-caliber revolver that fires devastating rounds with increased bullet penetration.
  • Ability: Combat Focus – Triggers a bonus multiplier to score earned towards Scorestreaks for a period of time.

Callsign: Nomad

  • Real Name: Tavo Rojas
  • Bio: Last surviving member of an elite Rapid Deployment Force unit specialized in Jungle Warfare, Rojas has gone off-grid using his survivalist training to stay alive. At home in the wild, he uses his skills to turn the environment against his foes.
  • Weapon: H.I.V.E. – Deploys pod traps which release a deadly swarm of nano drones when triggered.
  • Ability: Rejack – Recover from near death by injecting a nanoparticle serum into the bloodstream.

We don’t want to get too ahead of ourselves, but…

After the first few days of progression, we’ll also make a few additional Specialists available. As you rank up and progress during the week, you’ll also gain access to:

Callsign: Reaper

  • Real Name: Experimental War Robot (EWR)
  • Bio: Started as an expensive military R&D project to supplement Special Operations soldiers in the field, the EWR was a cutting-edge prototype combat robot, the most advanced in the world at the time. Budget overruns and embarrassing political incidents left the project all but a resource for scrap metal, except for the one prototype that remained.
  • Weapon: Scythe – Robotic arm that transforms into a high power Mini-Gun.
  • Ability: Psychosis – Infiltrate enemy DNI systems to simulate three decoy clones.

Callsign: Spectre

Real Name: CLASSIFIED

Bio: Next to nothing is known about the presumed wet-works Specialist, Spectre. The designation itself is a codename agreed upon by the various agencies that have pooled their intelligence on unsolved assassinations, inferring his or her existence based on either evidence found at the scene or from fragmentary reports given by shaken bystanders.  Despite heavy redaction, all accounts suggest an individual capable of extraordinary stealth, able to evade or neutralize the most sophisticated of manned or automated security set-ups.  In every case, Spectre’s victims have been ‘handled’ with surgically precise mid-line wounds with rarely any signs of struggle.

Weapon: Ripper – Spectre deploys mono-edged twin blades before gracefully dissecting victims with lethal, surgical precision.

Ability: Active Camo: Advanced meta-materials rapidly change their properties, guiding photons over their surfaces instead of reflecting them, rendering Spectre temporarily invisible.

Weapon Paintshop

The new Weapon Paintshop feature goes beyond the Emblem Editor and lets players create custom graphics that are displayed on the sides of their guns. With up to 64 layers applied to three sides of the weapon, players will be able to create their own signature variants with an = infinite number of possible combinations.

The Call of Duty: Black Ops III campaign deploys players into a future world, where bio-technology coupled with cybernetic enhancements has given rise to a new breed of Black Ops soldier.  Through Direct Neural Interface (DNI) technology, players are now connected to the intelligence grid and their fellow operatives during battle.  In a world more divided than ever, this elite squad consists of men and women who have enhanced their combat capabilities to fight faster, stronger, and smarter. 

The most engaging and rewarding multiplayer offering to date debuts a new momentum-based, chained-movement system that allows players to move fluidly through custom-built environments with finesse, all while maintaining complete control over their weapon at all times.Treyarch also introduces its new Specialist system, which lets players choose and rank up nine elite Black Ops soldiers, each with their own look, personality, voice and battle-hardened weapons and abilities, fundamentally changing the way players engage in combat.  Multiplayer is rounded out with an all-new weapon customization system that give players more powerful tools than ever to build and personalize that perfect weapon.


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