Archives by Day

Need for Speed

Platform(s): PC, PlayStation 4, Xbox One
Genre: Racing
Publisher: Electronic Arts
Developer: Ghost Games
Release Date: March 17, 2016

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Need for Speed' (ALL) Delayed On PC Until 2016, Console Beta Coming soon

by Rainier on Sept. 14, 2015 @ 9:18 a.m. PDT

The game delivers on what the fans want, and what Need for Speed stands for - deep customization, authentic urban car culture, a nocturnal open world, and an immersive narrative that pulls you through the game.

Fuelled by EA's own car culture community, Speedhunters, Need for Speed will deliver an experience that's grounded in authentic car culture by diving into the rich world of past, present and emergent trends of the urban car scene. This collaboration with Speedhunters in the research and development of the game means the level of detail and real-world authenticity will envelop gamers in an exciting world to discover and enjoy in a way that only Need for Speed can deliver.

 At Ghost, we’re united by one common passion... to deliver the best Need for Speed experience possible. And at every step of the development process we're guided by our community. Whether that’s reading your comments on Facebook or Twitter, watching your videos on YouTube, or joining in with the discussion on Reddit, the conversation we've been having as fans of Need for Speed is enormously important and we’re working to reflect it in the game we're building.
Part of the conversation includes hearing from our PC community that an unlocked frame rate in Need for Speed is a massive priority for you, and we fully agree. To deliver this, we’ve made the decision to move the PC release date to Spring 2016. Our PlayStation 4 and Xbox One release dates will remain the same, starting November 3, 2015 in North America and November 5 worldwide.
This decision on PC gives us the necessary development time to increase the visuals that we can deliver on PC. We will also include content updates that will have been released on console up to that time, making them available to all PC players from day one.

Need for Speed is also committed to being a live service so we can deliver an ongoing experience that is constantly changing and evolving. We will include free content updates and challenges as ever-present ways for you to earn rewards and continually explore the game.

Since this is a connected game, server stability is at the forefront of discussion, and rightfully so. We will be undertaking a closed beta on PS4 and Xbox One in the coming weeks to help us test our server infrastructure to help prepare for launch. We’re taking great steps to ensure that your experience is not compromised, including having dedicated servers to make host migration a thing of the past.

Once again, we thank you for your continued passion and dedication to Need for Speed, and we look forward to seeing you on the streets of Ventura Bay.


More articles about Need for Speed
blog comments powered by Disqus