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Heroes & Generals WWII

Platform(s): PC
Genre: Online Multiplayer
Developer: Reto-Moto
Release Date: Sept. 23, 2016

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Heroes & Generals' Update Adds Mobile AA, New Vehicles and More - Trailer

by Rainier on Jan. 22, 2016 @ 8:25 a.m. PST

Heroes & Generals WWII is a free-to-play massively multiplayer online first person shooter set in WW2, where Germany, the United States and the Soviet Union fight for victory in one grand persistent online war.

Heroes & Generals eliminates the formulaic baggage that weighs down the shooter genre by delivering satisfying strategic action in a full blown first-person shooter experience. Players are transported from the comfort of their browsers to authentic WWII battlefields, where they fight alongside thousands of gamers for persistent progression and military supremacy.

Each player in Heroes & Generals chooses their own destiny. You might join the Axis and climb the ranks as a foot soldier, firing off countless rounds in epic battles for crucial landmarks. Or perhaps you’ll become a general in the US army and accept the task of deploying resources and reinforcements across a vast strategic map.

Either way your decisions and actions fundamentally impact the game. Whether you play a fearless infantryman blazing the trenches, a hotshot pilot renowned for precision bombing runs, a brutal gunner assigned to a rumbling tank battalion, or the ace commander directing it all from strategic command – every active soldier contributes to an evolving online war that will soon expand to smartphones and tablets as well.

The new Adams - Ground Fire update for Heroes & Generals introduces mobile AA guns, a completely new type of vehicle introduced to the game.

Available for unlock by the Infantry Soldier, all 3 factions have access to their own mobile AA guns, each with their own characteristics and traits.

The new additions to the arsenal are the German Sd.Kfz 7/1 with the infamous 20mm Flakvierling, the US M16 MGMC featuring 4 all-purpose .50 cal machine guns, and the Soviet GAZ-AAA M-4 Maxim armed with the reliable 7.62mm Maxim heavy machine gun in a quad configuration. These 3 new vehicles possess considerable firepower, and bring new tactical options and challenges to the players on the battlefields.

Named after the war hero and Medal of Honor recipient Lucian Adams, this update also incorporates several refinements to the gunplay, which includes improved hip fire mechanics. Furthermore, cone fire has been updated for a tighter and more intuitive gunplay experience.

Also of note is the arrival of a new skin for the US M3A1 Half-track, the removal of backpacks from all characters to avoid clipping, and tweaks to the Town map to optimize the flow of gameplay.

Action Game

Maps

  • Town Map:
    • Updated Town Map to new terrain system
    • Added more infantry cover to the fields around the A1 and A2
    • Added small road through the forest east of A3 all the way to the south section of the village
    • Added small road through the forest between B2 and B3
    • Fixed flickering ground around C3 / C4 area
    • Added more infantry cover towards D Accesspoint
    • Added more infantry cover towards E Accesspoint
    • Added more emergency spawns to E accesspoint
    • Added more emergency spawns to Church (north and south)
    • Added a few more defence positions (sandbags and roadblocks) to village and church
    • Updated cobblestone material in the village
    • Added AA gun in the church tower
    • General update of the terrain
    • Grassfields are more 'hilly', should provide a bit more cover for infantry.
    • Fixed 2 gaps on Stone Bridge
    • Fixed an exploitable hole in Church roof
    • Fixed collision on window in Police Station
    • Fixed collision on Extruded Wall at Stone Bridge
    • Fixed terrain gap near church
    • Fixed gaps in the road at the end of Stone Bridge
    • Fixed gaps in pavement near church
  • Fixed bullet impact effect on building (House2C)
  • Fixed LOD issues with capture point radio object (RadioSet_1A)
  • Fixed broken collision on staircase (Arch1AStairs)
  • Fixed stretched roof tiles on building (House1C1)
  • Fixed space between beams and wall in building (House5B)
  • Fixed collision issue in garage (House2_GarageA1), grenades can no longer bounce through the floor
  • Opened shutters on multiple accessible houses on various maps.
  • Fixed tree growing in a rock on Forest Skirmish between B and C
  • Fixed deep ground hole near the North-West spawn on Forest Skirmish

Weapons & Vehicles

  • Hip- & Cone-fire Updated
  • New German Sd.Kfz. 7/1 Self-Propelled Anti-Aircraft vehicle
  • New US M16 Multiple Gun Motor Carriage Self-Propelled Anti-Aircraft vehicle
  • New Soviet GAZ-AAA Self-Propelled Anti-Aircraft vehicle
  • Complete graphics overhaul of M3A1 including Shading and Textures + 1 Skin (Olive Drab & Black -> US Only)
  • New friction model for GAZ to improve handling
  • New friction model for Kübelwagen to improve handling
  • Updated the animations on Flakvierling 38
  • Fixed collision bugs on Flakvierling 38
  • Firing cycle on Flakvierling 38 changed to sequential firing instead of firing in pairs.
  • BA-6: Driver closer to the vision slit when ducking in
  • Reduced repair price for Pz2 Luchs and T-70
  • Adjusted Chaffee HE and APCR unlocks to match when they unlock on other tanks
  • Fixed inconsistency in player camera views when entering motorcycles
  • Mine triggerbox adjustments:
    • The listed vehicles had mis-sized triggerboxes that in cases could lead to mines not detonating correctly, or mines detonating if placed on bumpers or right next to wheels/tracks
    • Fixed mine triggerbox of M3 Lee Tank
    • Fixed mine triggerbox of IS-2 Tank
    • Fixed mine triggerbox of T-34/85 Model 1944 Tank
    • Fixed mine triggerbox of SU-85 Tank Destroyer
    • Fixed mine triggerbox of M4-Quad
    • Fixed mine triggerbox of Flakvierling 38
    • Fixed mine triggerbox of M8 Greyhound
    • Fixed mine triggerbox of Tiger II
  • Fixed mine placement on ground so it doesn't look like they hover in air
  • Fixed that bullets wouldn't hit a soldier when they were shot in tiny area between the nose and cheek

Other
  • Removed all backpacks
  • Prioritized network traffic
  • Better network bandwidth utilization
  • Updated the Soviet Soldier renders - fullbody and portrait
  • Prone fix, you could get stuck in prone while crawling up hill-sides

Strategy
Faction Resources
  • Updated resource production
    • Infantry initial stockpile increased by 200%
    • Infantry Production reduced by 50%
    • Light Armor Production increased by 50%


Soldier Overview
Soldier Screen
  • Reduced the negative effect of Semi-Automatic Rifle upgrades by approx. 30%
  • Added Scout II-s barrel for Semi-Automatic Rifles that produces more damage and range with a slight hit on stability
  • Increased range of high-damage rifle ammo
  • Rebalanced wear and cost of BA barrel upgrades
  • Aligned the 2 S.m.K.Hart ammo parameters as they were slightly off in regards to armor penetration.
  • Semi-Automatic Rifle Specialist ribbons progress 25% faster
  • Lowered gold prices on ALL boosters by approx. 25%
  • Lowered price (both gold & credits) on Semi-Automatic Rifle Specialist boosters
  • Lowered price (both gold & credits) on entry level tank specialist boosters
  • Raised ribbon boost % to 75% from 50%
  • Increased price of driver & chauffeur booster
  • SMG upgrade tweaks (generally decreasing precision/stability of ROF upgrades)
    • Light spring
      • Less stability
      • Less precision
      • Less ROF
    • Light bolt
      • Less stability
      • Less precision
    • Field Trigger
      • Less stability
    • Marksman trigger
      • Less precision
    • Stainless Steel Barrel
      • Less 'far' range
      • More 'close' range
    • Reduced 'close' range of SMG (pistol) ammo
  • Removed handgrenades from the default loadout of infantry soldiers.
  • Moved handgrenade unlock to rank 3 on Infantry Assault ribbon
  • Moved some of the captured AT mines and AT grenades 1 rank down in order to spread the unlocks
  • Moved ironfist bronze to rank 3 chauffeur
  • Moved ironfist silver to rank 7 chauffeur
  • Moved logistics expert bronze to rank 6 chauffeur
  • Moved logistics expert silver to rank 8 chauffeur
  • Moved tier-1 SMGs to infantry assault rank 4 (from 5)
  • Moved bolt-action rifle unlocks to infantry assault rank 6 (from 2)
  • Fixed not being able to activate the Ribbon Booster for Armor Assault from Ribbon Overview

Other

  • Re-named APC (Armored Personnel Carrier) resources to ISV (Infantry Support Vehicle)
  • Added counter for extra memberships and you can click on the orange text now to go directly to membership overview
  • Initial gold for new players is now 300 instead of 0, initial credits now 60.000 instead of 10.000
  • Fixed misplaced render of vehicles for purchase confirmation windows
  • Corrected Infantry Assault Description in PL language
  • Adjusted underdog bonus translation in RU language
  • Fixed EN description of S.M.E. 7.92 Ball Ammunition
  • Fixed EN description of s.S. Patrone Ammunition
  • Adjusted skin name of Russian Blackwood for the PPS-43
  • Matchmaking screen no longer shows when switching wars when in matchmaking

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