Once mighty weapons on the battlefields of the Great War, they are now part of everyday life. Mighty factions fight for influence, while hidden forces are working towards the destabilization of Europe, determined to set the world on fire once again. Now, a few years after the Great War, secret forces are working towards the destabilization of Europe, determined to set the world on fire and seize control.
After World War 1 farmers found a plethora of unexploded ordnance, barbed wire, weapons, shrapnel and bullets while ploughing their fields. They called it the Iron Harvest.
You lead hero characters, mechs, and soldiers into battle. Cover mechanics and dynamic destruction play a major role in combat. Your squads take cover automatically, but a simple brick wall will only offer protection against small calibers, not against mech-mounted cannons. Throughout its open sandbox levels you have to find your own way to reach the goals set by the dynamic story line.
The Saxony Empire is one of the most influential countries in Europe, with powerful industry, developed cities, modern factories and a strong military tradition. After the unfavorable conditions of surrender in the Great War, the current mood in the Empire is bad, and proud elites and humiliated aristocrats secretly oppose the Emperor’s appeasement policies.
The Polania Republic is a large agricultural country with a long history. It is trying to maintain its status and territory, struggling with its aggressive neighbors: The Saxony Empire in the west and Rusviet in the east. Polania initiated a program to modernize its army while a large part of the country is still occupied by Rusviet forces.
Rusviet Rusviet is huge, powerful, and has unmatched industrial and population potential. However, the country is tired and worn out by the long war. People are frustrated, and the power of Tsar Nikolaj weakens. Mysterious Grigori Rasputin has become an extraordinarily powerful man and revolution is in the air...
1920+ was developed by Polish artist Jakub Różalski and earned him a cult-following because of his beautiful artworks painted in the style of the old masters.
“We love games like Company of Heroes or Men at War and want to bring a similar gameplay experience to this fantastic world Jakub created,” Jan Theysen, Project Lead at KING Art Games explains. “You lead hero characters, mechs, and soldiers into epic battles in open sandbox maps. Cover mechanics and dynamic destruction play a major role in combat.”
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