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Underworld Ascendant

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Online Multiplayer
Developer: OtherSide Entertainment
Release Date: Nov. 15, 2018

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'Underworld Ascendant' Gets Delayed

by Rainier on Nov. 3, 2016 @ 4:34 p.m. PDT

Far more than a dungeon crawl, Underworld Ascendant not only modernizes the series’ visuals and user interface to take full advantage of the today’s hardware, but also innovates in bold new ways.

In 1992, Ultima Underworld changed the rules of what a fantasy RPG could be. It introduced the concept of 3D immersion, a player-authored experience, and an open-world to explore. The game is considered one of the most innovative and renowned RPGs of its generation.

Now the game’s original creators, who founded Looking Glass Studios, and also designed the classics System Shock and Thief, are bringing the franchise forward with the next-generation sequel, Underworld Ascendant.  It not only modernizes the series’ visuals and user interface to take full advantage of the today’s powerful PCs, it innovates in bold new ways.

Originally scheduled for November 2016, OtherSide Entertainment has announced development is taking longer than expected and will as such delay the launch until 2017.

It probably comes as no surprise, but it's taking longer than we'd hoped for Underworld Ascendant to come together. The release will extend beyond the original November 2016 date.

Our goal is to make a game that's not only wonderfully fun and super polished, but also genuinely innovative. We're pushing hard on the Improvisation Engine, going deep with making The Stygian Abyss feel like a living and breathing dynamic environment, on achieving the subtle interplay with the Faction politics, and more.

Innovating is hard work, and not an entirely predictable process. The team learned this lesson on the original Underworlds, and with Thief: The Dark Project and other games that pushed the envelope. We do feel that taking the time to make the game great is the right call.

Before we will be ready to share an updated release date, we want to get over the hump on the key innovations and know that they are working smoothly. In February, we expect to share a new Prototype build with Backers that shows much progress.

We are hugely appreciative of your patience and support, and in being part of seeing this game come to life.

Key Features: 

  • Exquisitely Realized Underworld. Plunder ancient temples, navigate subterranean rivers, gaze in wonder at the masterwork of jade dwarven halls, scale plunging ice caverns, trek through enchanted forests of giant mushrooms, dare shadowy tombs of the undead, and much more.
  • Myriad of Creatures to Encounter.  Face monstrous creatures like the ripper, a vicious, ambulatory plant whose bark is prized by The Stygian Abyss’ intelligent races; stay clear of mass migrations of ravenous rotworms; dodge the giant spider’s sticky webs it casts through the air.
  • Epic Narrative.  Play as The Avatar, a human newly arrived from our earth through a mystical Runegate.   Entangle yourself in a tale of intrigue and conflict as three fierce, rival factions struggle for control. Your choices will determine the ultimate fate of The Stygian Abyss. Tracy Hickman, the NYT best-selling fantasy author, will extend the narrative with an Underworld novel.
  • Dynamic Factions.  Three rival factions vie for dominance in struggles that ebb and flow across The Stygian Abyss.  Dark Elves with their potent magic, the mysterious shambler “mushroom people” performing arcane rituals, dwarves producing the finest arms and armor.
  • Improvisation Engine.  Delight in player-authored gameplay taken to a whole new level, with a suite of technologies that empower you to solve challenges with astonishing ingenuity. Be the ‘MacGyver’ of a fantasy world.
  • Hero to Call Your Own.  Jump right in as a Fighter, Thief or Mage. Then as your Avatar grows, freely mix and match across any skills to develop a unique hero, tailored to any style of play.
  • Underworld Ascendant is a True Sequel. OtherSide Entertainment has the rights to use all of the elements of the original Underworld games (except only for the Ultima brand itself.)

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