Ripped from your ordinary life you awaken on a desolate, windswept Hebridian island with nothing but a single note that reads, “The only way off the island is through the other 99”.
The Other 99 will stretch your humanity to breaking point as you fight to gather food, water and weapons on an island where you have nothing, where you are nothing.
It us up to you to make yourself into something. Will you brutally murder all those who stand in your way? Or will you move silently through the forests, eliminating anyone that crosses your path? Just remember each person is unique and has their own story to tell and their own pieces of the jigsaw that makes up The Other 99.
Even if you manage to leave the island, will you ever be the same person?
The Other 99 is available on Steam Early Access.
With the help and feedback from the fans, developer Burning Arrow has now released a fresh update for The Other 99. This update introduces some highly anticipated features. New AI routines have been set in place, adding more diversity and morality into the fight for survival. The brutal combat system has also been improved to ramp up the intensity of your encounters on the island.
So without further ado here is our patch overview for V0.3.
New Story Areas
Along with a new story line, the world has seen a number of improvements. The village, caves by the beach and earlier areas have all had upgrades to make them more interesting to explore and discover.
The new storyline follows a survivor trying to understand why they're there and his efforts to make contact with other survivors in order to stay alive. You must follow the clues he has left in order to find out all he knows. This storyline will continue when we expand out the island to new areas and will add to the overarching narrative.
New AI Behaviours
With each patch we really want to improve the AI and how it interacts with you. With this latest update we've included cowardly AIs that will cower and flee when you approach them.
Combat Improvements
Along with adding some better behaviours to how the AIs respond to combat, we've also balanced up and iterated the players movement capabilities. This means that the AIs now strafe and try to come at you from different angles and try to maintain a distance. With the improvements to the animation systems behind the scenes, the blending of animation states in the AI is now a lot better. AI will now run to keep up with you during combat, blending through animation states to give a smoother experience. On top of this, the player movement speed has been tweaked to give the combat a more grounded feeling. We hope this patch has laid the ground work for some awesome combat stuff we're planning to do in the future.Benchmarking
We have decided to open up some of our benchmarking dev tools and make them accessible by anyone that wants to use them. You can find them located in the options menu in the main menu. They are primarily for testing out our new scalability and graphics settings that should be a little more extensive than the settings we've had in the past. This is to help people not playing on higher end PCs.
We've also got lots of smaller things that we think will improve the experience of the game in general, like updated clothing sets, as well as some stuff requested by the community. These include the option to not delete your save file on death and the ability to disable the HUD to take screenshots. We're thinking we might roll these into a different game mode going forward but for the time being, they're accessible to all players.
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