When humans get too lonely, they turn into monsters.
On her search to change, she soon finds out that her biggest enemies are not the huge monsters that she meets on her way through the Sea of Solitude, but something way more dangerous.
"The story of Sea of Solitude is unique and important. It is both beautiful and terrifying at the same time. The game is a great demonstration of the experiences that we want to help players discover through EA Originals. I cannot wait to share more about Sea of Solitude with our partners at Jo-Mei in the months ahead," says Patrick Söderlund, EVP, Worldwide Studios, EA.
"Like Fe, our first EA Originals title, Sea of Solitude captures the essence of the games we want players to discover through EA Originals. We are celebrating the passion and talent of the amazing creators in our industry, and enabling them to bring unique and memorable stories to the world. Often that's brought to life in the narrative of a game, but sometimes, it’s the story of the individuals themselves. With Sea of Solitude, it was both – a story so personal and human, and one that carries a powerful message. Jo-Mei insisted it needed to be told, and I couldn’t agree more, " continues Patrick Söderlund.
“Sea of Solitude is by far the most artistic and personal project I’ve ever created. At times it is very challenging to dig that deep into your own feelings like core fears, longing and anger, but at the same time it is the most fulfilling thing to express those very feelings by putting it to people through art,” says writer and creative director Cornelia Geppert.
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