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Battalion: Legacy

Platform(s): PC
Genre: First-Person Shooter
Developer: Bulkhead Interactive
Release Date: May 23, 2019

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'Battalion 1944' (ALL) Kickstarter Stretch Goals Revealed - Screens & Trailer

by Rainier on Feb. 26, 2016 @ 12:04 a.m. PST

Battalion: Legacy recaptures the core of classic multiplayer shooters and propels WW2 into the next generation with a visceral and heart-thumping multiplayer experience.

Fight in real world locations such as the streets of Carentan, the forests of Bastogne and many more in our spiritual successor to the great multiplayer shooters of the past. Precise aim with your Kar98, covering fire with your M1 Garand and quick thinking with your Thompson are key to your success, all packaged into a competitive multiplayer environment. In short, Battalion 1944 is an infantry based first person shooter with an emphasis on raw skill. No grinding, no 'exosuits', just you and your skill as a player.

Join a Battalion and compete season to season with BattleRank, our global competition system. Contribute to your Battalion's season objective to earn cosmetic rewards for your character, weapons and accessories within our realistic art style. Flaunt your success through your player profile to become a renowned player within the community. BattleRank’s highly tuned stat tracking system enables Battalion 1944 to go beyond the standard mould of shooters gone by and enables players to compete globally for rewards, glory and honour.

Developer Bulkhead Interactive announced the Stretch Goals for its World War 2 shooter ‘Battalion 1944’ including responding the community requested British and Russian forces as well as new competitive maps based on the events of D-day.

For £325,000 the British forces will join the fight with full character sets, animations and cosmetic variation alongside iconic British weapons such as the Lee-Enfeild bolt action rifle and the Sten sub-machine gun. For a further £400,000 the Eastern front will be added to the game, with entire character sets for the The Red Army and German Wehrmacht of the eastern front and will include gritty Soviet favourites such as the PPSh-41, all the way to the Mosin-Nagant used by the famous female Russian snipers of WW2, raising the bar of authenticity and acknowledging the role that women played in the defence of cities like Stalingrad and Moscow and in the destruction of The Nazi Regime in Europe.

If both British and Russian stretch goals are hit, Battalion 1944 will allow players to fight in maps based on both the British and Russian campaigns, expanding Battalion’s competitive map pool to include historical battlegrounds from around the world.


Bulkhead Interactive are also planning on implementing an offline ‘Behind Enemy Lines’ mode, in which players can play competitive maps offline against AI bots and compete for high scores against their friends.

Other interesting stretch goals include; a ‘Currahee Bootcamp’ training map where players can practice or learn the weapon mechanics and movement in an offline environment. A competitive map focused on the events of D-Day, as well as even more cosmetic unlocks and character variation for the main game. For £600,000 the team even aim to add The Pacific Theatre to the game, giving Battalion a breadth of environments to choose from when it comes to competitive map design. The entire list of stretch goals can be seen on the Battalion 1944 Kickstarter page.

Finally, one of Battalion 1944’s most requested features was a single player campaign, which would require a significantly larger development budget. For £1.2 million players will be able to experience events from the allied campaign from the eyes of the soldiers themselves in a fully-fledged single player mode.


“We’ve been closely listening to all the comments we’ve received from the Battalion community, and we’re responding directly through our stretch goals. This was the reasoning behind waiting so long for stretch goals, to give us a chance to listen to our community. We’ve taken the most requested community features and added them to our development checklist with realistic funding goals. This is the sort of money that can help us challenge the modern shooters.” – Joe Brammer, Executive Producer at Bulkhead Interactive
All the funding received through Kickstarter will be put directly into overall budget of the game.


Utilizing the most advanced industry technology, and powered by the Unreal Engine 4, Battalion 1944 resurges World War 2 back into the modern gaming spotlight in our spiritual successor to the great multiplayer shooters of the past such as Call of Duty 2 and Day of Defeat. On BattleRank, it’s down to skilled soldiers like you to fight for your battalion.

Key Features

  • Raw skill based gameplay. We believe your skill should be determined by your play, not through unfair overpowered unlocks and abilities. Battalion learns from the skill based gameplay of classic competitive shooters and merges it with the stunning visuals that our team can produce, utilizing next-gen techniques such as motion capture, physically based rendering and photogrammetry to make Battalion a truely next gen competitive shooter.
  • Intense and balanced infantry combat. Our designers have scoured hundreds of multiplayer shooters to design the best fitting formula for a well balanced WW2 first person shooter. The excitement in Battalion lies in the down the barrel experience.
  • BattleRank competitions. Go lone wolf or team up alongside friends. Contribute to your Battalion's season objective, receiving rewards for team and individual efforts. Compete in regular challenges ranging from seasonal to quick fire hourly objectives to earn rewards and extra XP. Challenges are broadcast via the main menu's challenge alert panel as well as through our social media outlets.
  • Beautiful and realistic environments. Our incredibly talented art team are designing a visually stunning recreation of World War 2 and have even travelled to Normandy for reference and research to make the maps as authentic as possible. The world needs to look as real as we can push it. It's important to us for Battalion to have longevity, to do this everything in Battalion will be designed and rendered using the latest advances in industry technology. Battalion will be on the forefront of video game graphics.
  • Tight, focused, competitive maps. Battalion's maps will be designed around our team based infantry combat. The map locations are inspired by real world battlegrounds of the allied campaign and blended with competitive layouts of classic shooters that focus on balance and competition.

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