This is an original story that follows the personal adventure of Logan Kyle, a Navy Seal, and his family as they experience the end of the world on the front lines of an extremist group's catastrophic global biological weapon attack, resulting in death and a rare, but most horrific mutation.
The story is rooted in the ever escalating conflicts of current day events. In the year 2015 a well-funded extremist group resolute on eliminating non-believers discovers an abandoned Soviet era bunker in the mountains northeast of Kabul in Afghanistan. Within the complex, they find a biological warfare lab containing several live cultures that they believe will help them in their goals. The group begins developing the cultures into a biological weapon the likes of which the world had never seen. After six years, with major advancements in modern technology, research and development the weapon is ready.
The beginning of our series kicks off with Logan and his Seal team being given orders to investigate a small village outside Kabul, after an informant tells their command that something is wrong in the village.
While Logan is on a mission, he can't help but think about his wife Selene. Will he safely return from his mission? Or will she see him in her hospital once again? Maybe this time he won't be in one piece.
Kollide Entertainment, formed by a team of Blizzard Entertainment veterans, has launched a kickstarter campaign, looking for $275,000, to finish development of Broken.
Broken's focus is 100% story driven; all aspects of the game will support that goal. We will be doing away with some of the time draining staples of the current action-adventure scene such as repetitive puzzle-based level design, arbitrary collection artifacts, obscenely difficult enemy spawn encounters, and superfluous achievements.
Essentially, our goal is to offer unique immersive story experiences and to streamline gameplay such that returning to our game in between gameplay sessions is as seamless as possible. Ever stopped playing a game for a few weeks only to return to it and have no idea what the controls were? Yeah, us too.
We have made it as far as we can on our own dime and are ready to get this party started. By meeting our pre-production goal of $275,000, we will be able to continue developing the world and themes of Broken and position ourselves in a great way to keep the company private, or if needed find a strong publishing partner who will help us deliver on our complete vision for Broken.
Money raised beyond our $275,000 goal will be used to expand the alpha game experience into the 3 hour experience we're looking for out of our first episode.
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