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Squad

Platform(s): PC
Genre: Online Multiplayer
Developer: Offworld Industries
Release Date: Sept. 23, 2020

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'Squad' Early Access Update Adds Weapons, Map Updates And More

by Rainier on Feb. 4, 2016 @ 7:50 p.m. PST

Squad is an online, team-based military themed first-person-shooter where high levels of teamwork and communication are crucial to success.

Inspired by the Project Reality modification for Battlefield 2, the game will place its players in a realistic environment and encourage them to work together. Doing so tends to be an excellent way to build an immersive and visceral combat atmosphere. To those familiar with PC shooters, the best way to describe this would be as a middle ground between the Battlefield and Arma series.

Built from the ground up in the Unreal Engine 4, Squad pits teams of up to 50 players against each other in white knuckle modern day combined-arms combat scenarios, with both conventional and unconventional forces. The players dictate how the scenarios unfold with base-building and interactive environments, intuitive squad command and management tools and large-scale warfare where strategy and leadership are just as important as a quick trigger finger.

The battlefield of Squad is built around organized teams using both the environment and the assets available within the ga6me to wage a tactical battle against an opposing team. From role organization to base building to vehicle mechanics, teamwork amplifies the effectiveness of the tools at your disposal. Supported by intuitive positional VOIP and navigation systems players will be able to maintain situational awareness and seamlessly interact with others. Dedicated chain of command channels and localized voice will be an effective tool for communication and organization.


What's in Squad Alpha v4?

Weapons:

  • Russian weapons have had 1P78 Kashtan Rifle Optics included to change the balance on maps.
  • Russian RGD-5 grenades have been added to Russian and Militia factions

Maps:

  • Fools Road: Fools Road has been built out and will now be approximately 2km by 2km playable area, it has received a new industrial area in the South West of the map, an updated Estate with a very cool tunnel section connecting the buildings together, as well as many new details and features spread out around the map.
  • Chora: Chora has also received many updates, expanding the playable area and more detail work.  Multistory buildings have been added to allow more dynamic options for firebase strongpoints.

Miscellaneous Updates across the board:

  • Many post processing effects and the ability to change their settings have been added.  Ambient Occlusion, Auto Exposure and Eye Adaptation, Bloom, Motion Blur, and Lens Flare.  All fully adjustable in the ingame UI.
  • Server Browser and Joining Server improvements across the board allowing join on party, adding sorting by each column as well as better usability in general. Additionally, a number of bugs have been fixed, improving the server join experience and a quicker response when you fail to join a server.
  • Game modes have been adjusted based on feature implemnetation, user feedback, and bug hunting.
  • Balanced weapon and ammo loadouts for underbarrel greandier kits, marksmen kits, and squad automatic rifleman kits.
  • Added more smoke variations, added smoke particle effects to properly collide with in game statics, 
  • Many more changes including Weapon changes, Rally Point changes, Map and Spawn screen updates.  Server admin and moderator improvements across the board.
  • Added initial enhancements to the Admin Camera to support Squad League with Player Outlining and Capture Zone visualizations.  Expect to see more improvements in the coming months as large scale tournaments are announced.

Squad is currently available on Steam Early Access.

Squad seeks to establish a culture of camaraderie that is unparalleled in competitive multiplayer shooters. This is a game where you can work together and coordinate with your team: players from around the world, often that you just met.

Squad will support up to 100 players in competitive multiplayer. This broad scope serves to immerse the player into a rich battle environment filled with challenges and opportunities. With teams of sufficient size, some players can perform supporting roles while leaving enough front-line combatants to provide fun and challenging gameplay across the full expanse of the battlefield.

A wide variety of support vehicles and aircraft will be included. Tanks and close support helicopters will spearhead a team’s assault into enemy lines while transport helicopters and APCs will provide much needed logistics and transportation support.

Commanders and squad leaders will be given the ability to shape the battlefield through construction of defensive and offensive fortifications as well as control of battlefield planning and supplemental combined arms assets. Coupled with this, spawn dynamics will be affected by occupation of territories and level of supply each objective is receiving. Organized control of the battlefield will ensure a properly supported supply structure and pave the way for a strategic victory.

It’s all about teamwork.

Key Features:

  • Massive Online 50 vs 50 Squad-Based Combined Arms Warfare
  • Large scale maps up to 8km^2. (currently working with 2km and 4km maps)
  • Organic and Emergent Gameplay, this won’t be a linear shooter
  • Maps based on Geographic Information System satellite data of real world locales
  • True First Person (aka ‘body awareness’) character models, there won’t be walking gunheads here. High quality models and complex animations systems.
  • Built in Voice Over IP using the best codecs available, with attenuated localized, intra-squad radio, and inter-squad command radio communications.
  • Simulated damage models and simulated ballistics
  • NO grinding rewards system and no dress up dolls
  • Showcase Deployables and Base Building which no other military FPS has.
  • Real world current time period armaments using highly accurate modelling
  • Teamwork oriented gameplay that doesn't require a clan or private server to fully realize the potential of the gameplay.
  • The creation, defense, destruction and resupply of chained spawn positions in an overlapping and always fluid emergent chessboard designed in our maps.
  • A very open development team with excellent community communication, and preparations in progress for mod support near retail release.
  • Essentially an "everything" game. Infantry/Logistics/Air Combat/CAS/Armor Warfare

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